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2021-11-24, 11:35 AM (ISO 8601)
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#6
Barbarian in the Playground
Re: Healing Feats/Abilities
Couple more to throw on the pile that I haven't seen mentioned:
Artificer, Alchemist -- Experimental Elixir, Alchemical Savant, Restorative Regents (temp HP), Chemical Mastery (you get healing spells as abilities)
Artificer, Battlesmith -- Steel Defender (technically healing, but only works on the Steel Defender companion)
Bard, College of Creation -- Mote of Potential (Saving Throw option, temp HP)
Bard, College of Spirits -- Spiritual Focus, Tales from Beyond (some of the potential tales are healing)
Cleric, Grave Domain -- Circle of Mortality, Keeper of Souls
Cleric, Peace Domain -- Channel Divinity: Balm of Peace
Druid, Circle of Stars -- Starry Form (Chalice option)
Fighter, Echo Knight -- Reclaim Potential (temp HP)
Monk, Way of the Open Hand -- Wholeness of Body
Sorcerer, Divine Soul -- Empowered Healing, Unearthly Recovery
Warlock, The Fathomless -- Grasping Tentacles (temp HP)
Warlock, The Hexblade -- Hexblade's Curse
Wizard, School of Necromancy -- Grim Harvest
Wizard, School of Transmutation -- Master Transmuter (Panacea option)
Some of these kind of depend on your definition of healing, but they all restore HP, grant temp HP, or bolster healing abilities/spells in some way. I'm sure there's still some out there, and if I mentioned one that was already brought up, apologies in advance.
Edit: More for the pile!
Paladin, Oath of the Ancients -- Elder Champion
Paladin, Oath of Redemption -- Protective Spirit
Warlock, Invocation -- Gift of the Ever-Living Ones
Warlock, Invocation -- Tomb of Levistus (temp HP)
Last edited by Abracadangit; 2021-11-24 at 12:15 PM.