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    Default Re: Mutants and Masterminds Beginner Characters

    Like D&D, Mutants and Masterminds has gone through a couple editions. Can you tell which one the book you have is? The easiest way is probably to look at the skill list on the character sheet and/or check the publication date.
    • Balance, Demolitions, Forgery, Hide, Innuendo, Jump, Listen, Move Silently, Open Lock, Read Lips, Repair, Science, Spot, and Taunt are only found in 1e. The edition was published in 2002.
    • Notice is (I think?) the only skill unique to 2e. The edition was published in 2005.
    • Athletics, Close Combat, Deception, Expertise, Insight, Perception, Persuasion, Ranged Combat, Technology, and Vehicles are only found in 3e. The edition was published under the name "DC Adventures" in 2010, and as Mutants and Masterminds in 2011.
    Last edited by Grod_The_Giant; 2021-11-24 at 12:35 PM.
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

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    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use