=Third round=

Stephanie clenched her stomach in an attempt to keep her panic from rising as the muscle-bound, levitating mountain radiating purple menance into the air floated up towards their platform. Lying prone, she needed only tilt her head down to watch the threat get even closer.

Hookay,” she exhaled fearfully while her hands feverishly pulled purple rope and a grappling hook from her back, through with her teeth, and secured it to the side of the platform beside her. The rope was then flung easily over the side. She then stared irritably behind Raam and stabbed a finger twice at him, gesturing to imaginary allies on the weatherdeck. The flared wings of the crossbow reappeared and she shot at the floating captain.

Spoiler: Combat actions
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HP: 24 max.
AC: 17. +4 VS crossbow / ranged attack due to being prone.



1, Move action to tie a rope through the grappling hook. This, like securing a grappling hook, is normally a DC 10 Use Rope for both. I beat those automatically.

2, Free action to drop the rope over the side (preferably opposite of the side where Raam is floating up, as you can drop an item into an adjacent square as a free action).

3,
Bluff to distract: [roll1d20+14[/roll]
Hide behind cover of the platform (relative to Raam): [roll1d20+14[/roll]

3, Standard action to fire the crossbow to keep Raam focused on the prize above him, and not the random piece of rope that was cut up earlier to tie up the human and gnome, so is probably 35 feet.

Attack accuracy: (1d20+10)[19] (+9 normally, +1 with elevation)
Hand Crossbow damage: (1d4)[1]
Sneak attack damage: (2d6)[5]