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    Barbarian in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2019

    Default Re: What 5e subclasses do you think most or least fulfill their intended fantasy?

    Soulknife is bad.

    Every psionic blade character I’ve seen in popular media fights in direct, hand to hand combat using that blade.

    Yet somehow, Wizards managed to design the central feature of the subclass in such a way that it specifically disincentivizes fighting in melee and instead rewards throwing the blades.

    You can’t make opportunity attacks with it. You can’t use Booming Blade with it (even if you ignore the dumb component problem). You can’t get extra attacks from ally features with it.

    Why? Was it that hard to just make it a weapon that you can choose to use whenever you would make an attack?

    Battlesmith is good.

    Maybe it’s hard to nail down an exact archetype for this, but playing one everything just felt like it worked right. You can be an elven weaponsmith who makes his longsword look impossibly light and graceful, and whose longbow never misses. You can be a dwarven crafter whose creations are extensions of his body. Your pet can be a golem, a part-corpse part-construct you animate again and again, a favored pet whose soul you bound into a construct upon their death, or yeah just a robodog if that’s what you want.

    It feels like a magical crafter who can make wonders no one can reproduce, and you can put whatever skin you want on top of that.
    Last edited by Evaar; 2021-12-01 at 05:33 PM.