Landahl Snowstrider, Halfling scout
Lan growled inwardly, having felt this was going to end in something bad. The thing looked to be no small challenge, so he called upon the full weight of his abilities to add his combat. Given the waves of evil emanating from the statue-made-flesh, Lan elected to forgo any parlay.
Activate travel devotion. Move 30' as swift action (stay w/in 30' of the creature). Full attack (PBS, Rapid Shot, Imp Skirmish)
Att 1 - (1d20+22)[36], Damage - (1d4+4)[6]+Skirmish - (6d6)[15]=25
Att 2 - (1d20+17)[27], Damage - (1d4+4)[8]+Skirmish - (6d6)[23]=35
Att 3 - (1d20+12)[26], Damage - (1d4+4)[7]+Skirmish - (6d6)[21]=32
Rapid shot - (1d20+22)[40], Damage - (1d4+4)[7]+Skirmish - (6d6)[23]=34
EDIT: Added damage for being arcane
Spoiler: Status
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HPs: 71/95 AC: 22 (28) Touch/Flatfooted: 17/16 (23/22) Move 30' Initiative +7
F +16 R +21 W +13
Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
2: fell the greatest foes, <s>invisibility</s>, <s>invisibility</s>, <s>swift haste</s>, swift haste, exacting shot
3: decoy image, find the gap, find the gap, foebane
4: aspect of earth hunter, <s>deeper darkvision</s>
5: summon nature’s ally V, summon nature’s ally V
Javelins (+23, 1d4+3 / +24, 1d4+4 w/in 30', bane vs undead)
Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 1/2 Horizon Walker; 0/3 Scout's headband; Winged Vest 4/5
Effects: travel devotion (10 rounds, move as swift); +10 Tumbling; deeper Darkvision (90’, 4 hours)