Bone Hills - The Maw of Akarkhentkats

The gold layer isn't as deep as it looked from the surface, and removing the coins quickly reveals the trap responsible for the electricity- a set of runes carved into the floor, triggered by disturbance. They take a while to recharge, but Honeysuckle should probably hurry just to be on the safe side. There's no obvious glow to give the trap away, but the smell of ozone is steadily getting stronger. After a minute, there's a slight hum as the runes finish replenishing power; if Honeysuckle is still down there, she should stop moving to avoid the potentially lethal blast of energy. Or she could disrupt the runes by carving through them with a knife or chisel, or she could note the small niche hidden in the side of the pit, just big enough for an acorn, reach in and remove the small faceted crystal located within, removing the trap's battery.