Taz strafes to get a clear shot and fires past Henri into one of the vile fishmen.

Spoiler: Taz, Round 1
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Sorry for the short post - been busy

Move: to most appropriate position (avoid AoOs, and cover if possible)
Standard: water blast on one of these skum
Attack: (1d20+4)[22] (+1 if vs abberations)
Damage: (1d6+6)[9]

Spoiler: Taz stats
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Tazmara Stonesong
F NG Dwarf Kineticist (Aquakineticist), Level 2, Init 2, HP 23/23, DR Cold/pressure - 1, Speed 20 / 20 (swim)
AC 15, Touch 12, Flat-footed 13, CMD 14, Fort 7, Ref 6, Will 1, CMB +2 (5), Base Attack Bonus 1
PBS Water Blast +4 (1d6+6, x2)
Dagger +2 (+3 thrown) (1d4+2, 19-20/x2)
Heavy Pick +2 (1d6+1, x4)
Studded Leather (+3 Armor, +2 Dex)
Abilities Str 12, Dex 14, Con 19, Int 10, Wis 12, Cha 8
Condition Having a swim speed grants a +8 bonus on some swim checks (most others are not needed)