Quote Originally Posted by Phhase View Post
What do you mean balance reasons, they proposed this instead of doing damage or controlling the battlefield, there's a huge tradeoff here. Cmon, Rule of Fun won't cause any problems here.
It's an old DMing issue. Rule of Fun/Cool is all good, but DMs exist who worry about players trying to get away with something. They don't trust unforeseen circumstances. There's worry of the slippery slope that a player may then ask for something more powerful even if in an unrelated circumstance. There's also worry that allowing This Thing in this situation which seems innocuous could mean allowing This Thing in some future situation ruins the encounter. It's not wrong for DMs to consider these consequences, but in my opinion I do find it a problem for the DM to always say No because of these worries which is NOT the same thing as they must never say No.