Quote Originally Posted by CaoimhinTheCape View Post
One other option that Saltmarsh gives is rules for owning a ship. Do you guys as players want to work toward owning a ship? There are rules for ship combat and suggestions for magical enhancements to ships. It can be very involved (hiring and maintain a crew, including loyalty points) or broad strokes (owning a ship mostly for flavor of how to get places and maybe combat).
Yes to getting a ship.

The only way I can think of doing it properly is to elect different characters to positions - captain, first mate, quartermaster - and divvy up the management between those characters and what they decide goes for as long as they hold the position. If anyone objects to decisions then we hold new elections. This would eliminate the game killing lag of managing things as a committee and is also rather close to how many ships were operated back in the golden age of piracy.

However even with something like this in place it might be too much for play by post and broad strokes is probably the best way to go.

Quote Originally Posted by Lioslaith View Post
Anyone want to have been on or sailed on or worked on a ship together? Or tie some history together?
Yue arrive in town by hitching a ride on a merchant ship as the other options are hiking through dense jungles, barren wasteland, or steep mountains. So that could be something.