Yes to getting a ship.
The only way I can think of doing it properly is to elect different characters to positions - captain, first mate, quartermaster - and divvy up the management between those characters and what they decide goes for as long as they hold the position. If anyone objects to decisions then we hold new elections. This would eliminate the game killing lag of managing things as a committee and is also rather close to how many ships were operated back in the golden age of piracy.
However even with something like this in place it might be too much for play by post and broad strokes is probably the best way to go.
Yue arrive in town by hitching a ride on a merchant ship as the other options are hiking through dense jungles, barren wasteland, or steep mountains. So that could be something.