Taking advantage of his new minion's swimming prowess Solstafir shot through the water, propelled by the undead merrow with his left arm wrapped tight around its neck. His path could not be more clear—he had to strike at the strongest of foes present. The zombie's strokes brought the unequal pair face to face with the winged merrow, changed by fiendish blood no less than the other had been changed by the touch of Necrocarnum. Axe and scimitar lashed out in unison, though the muted mind of the fallen seafolk could not match the dwarf's sheer eagerness.

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Foe Hammer
attack - (1d20+9)[12] slashing damage - (3d8+5)[12]+Maneuver damage - (2d6)[4]+Electricity - (4d6+1)[11]
Weapon damage is halved, DR ignored

Zombie attack
(1d20+6)[14] damage - (1d8+11)[17]
18-20 crit confirm - (1d20+6)[11] damage - (1d8+11)[16]