Taliesn
That's more like it!. The abomination's claws draw blood. But this
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Jump - (1d20+41)[53] tumble - (1d20+26)[28]
claw - (1d20+30)[48] damage - (2d6+16)[20]
Is
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claw - (1d20+30)[38] damage - (2d6+16)[28]
How
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claw - (1d20+30)[38] damage - (2d6+16)[23]
To
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claw - (1d20+30)[35] damage - (2d6+16)[20]
Claw!
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To-hit is +3 due to flanking and Heroes Feast, so reduce accordingly if either does not apply. Again, penetrates any normal DR.
EDIT: Oh, and double damage if more than one claw hits.
As he lands on his feet again, Tal's image blurs.
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Swift action to activate Greater Blurring. Guess we'll find out whether this thing deals with miss chances or not.