Philemon nods and adjusts his efforts, turning the pallet he was making into the start of a rough tent to keep the elements off Artaith. "If someone can help me wrap this up, I will start scouting around and maybe setting up a couple of trip wires or something to warn us of approaching threats...?" he says, in a mix of a question and statement.

Once done the young woodsman begins ranging about, keeping the campsite in view as he looks for signs of animals or semi-people who might be in the area...

Spoiler: Mechanics
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Take 10 (if allowed) on Survival (+5), Perception (+5), and Stealth (+2). The tripwires and such would be with Survival checks, I suppose: (1d20+5)[24], (1d20+5)[20], (1d20+5)[16], (1d20+5)[14], (1d20+5)[17], (1d20+5)[21]