Landahl Snowstrider, Halfling scout
With the flail dismissed, Lan prepared to attack, pausing only as the mage ran over and touched his shoulder and heal some of the bruises. He nodded his thanks, still creeped out by the man, then rushed back across to use his momentum to fling another series of force javelins at the beast. Perhaps he would get its attention yet ...
As swift, move 30' (stay w/in 30' of the creature). Full attack (PBS, Rapid Shot, Imp Skirmish)
Att 1 - (1d20+23)[38], Damage - (1d4+7)[10]+Skirmish - (6d6)[30]=40
Att 2 - (1d20+18)[32], Damage - (1d4+7)[8]+Skirmish - (6d6)[20]=28
Att 3 - (1d20+13)[27], Damage - (1d4+7)[10]+Skirmish - (6d6)[21]=31
RS - (1d20+23)[26], Damage - (1d4+7)[11]+Skirmish - (6d6)[16]=27
Spoiler: Status
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HPs: 68/95 AC: 22 (28) Touch/Flatfooted: 17/16 (23/22) Move 30' Initiative +7
F +16 R +21 W +13
Skills: Listen/Spot +19 Search +20 Move Silently/Hide +22 Tumble +36 D Device +22
Spells (4/6/6/4/2/2) 0: create water, guidance, mending, light
1: detect fav enemies, gravity bow, embrace the wild, hunter's mercy, sniper’s shot, surefooted stride
2: fell the greatest foes, <s>invisibility</s>, <s>invisibility</s>, <s>swift haste</s>, swift haste, exacting shot
3: decoy image, find the gap, find the gap, foebane
4: aspect of earth hunter, <s>deeper darkvision</s>
5: summon nature’s ally V, summon nature’s ally V
Javelins (+23, 1d4+2 / +24, 1d4+3 w/in 30', bane vs undead)
Items: 1/1 Laughing Rogue; 2/2 Quicksilver Boots; 1/2 Horizon Walker; 0/3 Scout's headband; Winged Vest 4/5
Effects: travel devotion (7rounds, move as swift); Heroes Feast (+1 attack, immune poison/fear); +10 Tumbling; deeper Darkvision (90’, 4 hours)