Quote Originally Posted by MuffinMan View Post
And, I've been forgetting to mention because it's kind of a pain in play-by-post, but the Divine Strategist's Master Tactician ability means that all of Lydia's allies should be getting +2 to initiative as long as they can see/hear her.
Nice. I'll add it to my default stat block.

Here's level 8 Marzena:
- Ability score increase: +1 INT
- BAB increase to +4
- Will save increase to +6
- Additional 3rd and 4th level spell slots
- New learned spells, Dimension Door and Wall of Blindness/Deafness. There's a patron spell at level 8, but I think I already added it by mistake at level 7.
- Additional 6hp (avg rounded up, Con, FCB)
- New hex, Protective Luck. I think this will make me popular
- Existing hexes become more powerful: Evil Eye gives a -4 penalty, Fortune and Misfortune last for 2 rounds.
- Skill increases: Perception, Spellcraft, Use Magic Device, Knowledge(Arcana, Dungeoneering, Engineering, Local, Nature, Religion).

Marzena Human (F) Cartomancer Witch 8 CG HP 50 / 50 Speed ft Init +3 (+5 if Lydia is in sight) Senses Low-light vision
AC 16 [b]CMD 15 Fort +5 Ref +7 Will +10 (+1 vs enchantments)
BAB +4 CMB +3
Harrow Card +7 (1d4+2, 20/x2)
Dagger +3 (1d4-1, 19/x2)
Str 8 (-1) Dex 14 (+2) Con 12 (+1) Wis 12 (+1) Int 23 (+6) Cha 10 (0)
Powers per day Fly 8/8 minutes, Levitate 1/1, Augury 2/week, Harrowed feat: Draw Harrow card for +2 to 1 check 1/1
Reference for Harrow deck rolls