Infodumps:

Spoiler: The League of the Future
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A team of five supervillains, led by the charismatic Watcher, who have taken over the modest Midwest city of Forester’s Bay, Michigan. Claiming to be “from the future” (or at least, two of them claim to be so), the League has enclosed the city and portions of the forest around it in a strange dome which allows electronic signals and air through, but no physical objects. Watcher remains mostly sequestered in the “Obelisk”, the towering skyscraper he brought with him from the future, occasionally addressing the public and asking them to “bear with” their struggles for a little longer for the sake of “the future.” The other four villains pursue their own agendas, seemingly unrelated to either the future or each other.

Watcher
The obvious leader of the League and the only thing tying the other four villains together, Watcher always appears encased in futuristic, sleek silver armor that covers him from the neck down. His head is uncovered, but his face is strangely unmemorable, in person or on film. He has had the least amount of run-ins with the police and always uses non-lethal weaponry. He claims to be from the future along with Doctor Proxy, and both Lockdown and Manchineel claim that he “gave” them their powers simply by talking to them.

Real Name: Unknown

Powers: Super-Empowering, Advanced Futuristic Weaponry, Enhanced Charisma

Minions: None. Whatever he is working on, he works alone. On the other hand, the other four League villains could be considered his “minions”, though he calls them “friends” instead.

Goals: Preventing a “bad future” from coming to pass… or so he claims. How his actions are doing this is anyone’s guess.

Methods: Besides attempting to sway the populace and police to stop attempting to resist and simply bear with their actions until they are complete, unknown.



Doctor Proxy
The closest thing to a “second-in-command” that the League of the Future has, Watcher claims that Doctor Proxy traveled to the past with him in order to help prevent the bad future. He claims to trust Doctor Proxy implicitly, and is certain that Doctor Proxy’s actions, though harsh, are completely necessary. For their part, Doctor Proxy has never claimed anything at all; no one has seen the enigmatic second member of the League aside from Watcher, even other League members. What the people of Forester Bay know of as “Doctor Proxy” is a sleek futuristic suit of dark metal, this one with a blank faceplate, that is often piloted by a hapless hypnotized civilian to commit almost random crimes. Doctor Proxy never speaks, never acts in person, and seems to be a complete unknown.

Real Name: Unknown

Powers: Advanced Futuristic Weaponry, Telepathy (theorized), Mind-Control, Super-Intelligence (theorized)

Minions: Doctor Proxy’s suit, which always contains a hypnotized un-powered human and always turns itself into slag when removed. Also, semi-autonomous droids known colloquially as “Proxybots”, which appear in a variety of forms and serve as backup to the suit on occasion.

Goals: Unknown. Watcher claims their goals are the same.

Methods: At the moment, Doctor Proxy generally sends out their suit to forcibly collect large amounts of seemingly random materials, such as all of the cut stone from a nearby quarry, the contents of a perfume shop, and the like. They have also assaulted the Forester Bay City Museum of Natural History several times, each time making off with a single item of wildly varying value and size. Finally, the number of missing persons in Forester Bay has steadily increased, and with Doctor Proxy’s methods, they seem like the most likely culprit.

Possible Empowering Hooks: Perhaps looking at a dismantled Proxybot awakened some latent super-inventing in you, or an attack from one made you realize you were a technopath. Perhaps you were one of Doctor Proxy’s unwitting pawns, and the experience with mind-control subtly altered your brain. Remember, no matter what, Doctor Proxy is one of your Complications if you go this route.



Lockdown
The first of the “contemporary” members of the League, Koro Harriot was a small-time thug in the criminal world who worked mostly as muscle, but also had a talent for lockpicking and safecracking. He had drifted into Forester Bay a few months before Watcher arrived. A short talk with the man from the future later, and Harriot emerged with a monstrous ability to control chains, both literal and figurative. Calling himself “Lockdown”, Harriot began subduing and usurping any and all organized crime within the city, using a potent mixture of raw force and the strange ability to place “chains” on a person’s heart for various effects. Lockdown makes no attempt to hide his identity; he dressed in jeans and heavy leathers festooned with thick, mobile chains that cover him from neck to toe, making his already imposing 6’4” height seem nearly monstrous. He has by far the most run-ins with law enforcement out of the League and has shown himself to be a juggernaut using his chains alone, without even factoring in his power over metaphysical bindings and connections.

Real Name: Koro Harriot

Powers: Physical Chain Control, Metaphysical Chain Control, Superhuman Endurance, Superhuman Strength

Minions: The Chain Gang, his own gang of enforcers and thugs that are in a strict hierarchy named after precious metals. Bronze Links are street-level thugs, Silver Links are mid-level bosses and managers, and Gold Links are Lockdown’s direct lieutenants. Most Silver Links and all Gold Links have formed at least one “Padlock” connection with Lockdown, a facet of his power where he somehow “unlocks” blatantly superhuman abilities within the other by “locking” something else away from them—often (but not always), what he “locks” is their ability to lie to him or betray him.

Goals: Complete control of Forester Bay’s economy through protection rackets, smuggling, and other methods.

Methods: Intimidation, muggings, burglary, black market dealings, shows of strength… if force is an option, Lockdown will use force. He isn’t incapable of thinking subtly, but his preferred method is to show his power and bulldoze over whatever’s in the way.

Possible Empowering Hooks: Perhaps you are a former Silver Link, who now regrets what they have done and is trying to fight back using the power Lockdown “unlocked” in you. Perhaps you had a run-in with him somewhere else, and his attempt to control you made something “break free” within you. Remember, Lockdown is a control freak; the fact that you aren’t under his thumb will make him furious, and he will come after you if he finds out who you are.


Manchineel
The second “contemporary” League of the Future member, Manchineel is an… interesting case. Appearing as a tall, slender woman with shiny green hair, green eyes, and red-brown bark-like skin, Manchineel claims that she actually was a tree until just recently. When Watcher came, she claims, he sought her out in the forest and spoke to her, bringing her out of her somnolent tree state to help him save the future from the present. Watcher has not refuted these statements. Manchineel claimed the forested areas around Forester Bay and the parks within the city as her own turf, and forcibly forbids any human “tampering” in these areas, from forestry, to gardening, to littering, to even hiking on at least one occasion. Her goals are, in many ways, the most sympathetic of the League, if not for three key concerns: her extreme reaction to any perceived slight, the horrific use of her powers, and the fact that she has begun claiming more and more of the greenery within the city, including private lawns and possibly even houseplants, as her own “protection”.

Real Name: Unknown

Powers: Plant Manipulation, Controlled Mutation, Transformation of Organic Matter, Toxin Generation and Control

Minions: Her Saplings, mobile, semi-intelligent plants that can be found blending in with the underbrush in every place of greenery in Forester Bay. In addition, she has her Menagerie, a collection of mutated flora and fauna that she uses in specific situations. Finally, she has Punishments, beings handcrafted to hand out “payment” for perceived infractions.

Goals: “Retribution” for mankind’s abuse of nature.

Methods: Information gathering and karmic retribution. Manchineel delights in creating “appropriate” punishments for crimes, such as a serial litterer being attacked by mobile, flesh-hungry grass, a hunter chased by a mutated deer resembling a Wendigo, etc. So far, she is willing to only frighten or lightly wound first offenders. Her favorite method among people who consistently do “wrong” is to transform them; there are a few trees in the forest with rusty axes beside them, for example.

Possible Empowering Hooks: Perhaps Manchineel transformed you, but you kept enough of yourself to rejoin humanity and retaliate. Perhaps you were menaced by one of her Punishments, and the mutations transferred over to you through the bites or clawing you received. Perhaps you were exposed to Manchineel’s toxins, and instead of killing you, you were changed. Remember, Manchineel is vengeful; if she feels you’ve escaped your “punishment”, she’ll try to enforce it again.


Apophis
The last member of the League of the Future is a bit… strange, even for them. Frank Smith was a mid-level tort lawyer who accepted a position at a firm in Forester Bay shortly before Watcher arrived. Before starting his new job, the (by all accounts) timid, straight-laced lawyer decided to go on a short vacation to Egypt to treat himself. When he returned, he immediately and somewhat spectacularly quit his job; the viral video of his former boss opening his office door to be immediately engulfed in red sand is still available on YouTube. The next day, Watcher and his Obelisk arrived, and three days later Frank Smith walked up to the Obelisk and was brought into the League of the Future. Calling himself Apophis, the former lawyer claims to have been possessed completely by the ancient Egyptian god of chaos. He spends his time appearing seemingly at random in the city, sowing utter chaos in his wake. His actions range from irritating (turning a school parking lot’s tarmac into sand) to dangerous (setting loose venomous snakes in a public hospital) and are incredibly difficult to predict. For some reason, the only thing Apophis insists upon are regular theater performances, which he seems to always attend, though the police haven’t been able to catch him at one yet.

Real Name: Frank Smith

Powers: Probability Control, Sand Generation, Snake Venom, Flat-out Magic

Minions: The Suneaters, an apocalyptic cult that has sprung up around Apophis and aid him in sowing chaos and destruction. Though ‘minions’ may not be the right term; Apophis seems to work entirely alone, and it is extremely difficult to nail down his actions, with the Suneaters occasionally popping up to do their own amount of chaos and violence. There have been scattered reports of him using actual zombies to terrorize random people, but no such “zombie” was ever verified.

Goals: Complete chaos. He seems to want to upend anything resembling the natural order of things, and he is only restrained by not bothering his fellow League members so far.

Methods: Many and varied, but they generally start the same way: Apophis shows up somewhere, declares that he is bored, and causes something to happen. Fire, sand, and snakes are often (but not always) involved.

Possible Empowering Hooks: Perhaps you have been empowered by another ancient Egyptian god who is rising to oppose Apophis. Perhaps the story of him raising the dead is true, and you came back… different from before. Perhaps you accidentally did something to amuse him, and he gave you some strange ability as a result. Remember, amusing or not, the interest of a god of chaos is a dangerous thing.


Spoiler: Forester's Bay
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Rough map here.

A small city on the coast of Lake Michigan, Forester’s Bay is primarily a resort town, though there are a few logging camps and a steel manufacturing plant within the city limits. The main businesses within the city are restaurants, wineries, boat tours, museums, and hotels. Watcher and his Obelisk arrived in midsummer, the midst of tourist season, and the field has trapped thousands of non-residents within the city without a means to return to their homes and lives. Almost miraculously, the city’s infrastructure has been able to survive more-or-less intact in the month since the arrival of the League of the Future, but cracks are certainly beginning to show.

One of the reasons that Forester’s Bay has been able to continue running as smoothly as it has is due to the improvements made by Watcher. The first thing the invader from the future did was install an enigmatic golden device on the top of the Obelisk. This device seemingly transmits electrical energy to every device within the dome, instantaneously, and without any cost to the devices or the consumers. People within Forester’s Bay don’t even need to plug in their laptops; they are constantly, wirelessly charged. This alleviated concerns about electrical infrastructure collapse, though it also raised concerns about what exactly this electrical signal might be doing. Next, Watcher planted silver rods at strategic locations throughout the city. These rods seem to collect airborne pollution, cleaning the air immensely. Finally, every day, Watcher’s Obelisk produces an enormous quantity of… aggressively tasteless but nutritious grey food matter, which doesn’t seem susceptible to decay. These actions—and the fact that Watcher ventures from his Obelisk to repair infrastructure damage, once again free of charge—help to complicate the reaction of the public to Watcher himself, though they do little for the rest of the League.

At the moment, Forester’s Bay has mostly hunkered down under the weight of the League above them. The police attempt to keep order, but can do very little against their super-powerful foes and the forces they bring to bear. Locals go about their business, tending to ignore or avoid the problem of the League since they can do nothing about it themselves. Stranded tourists have been relocated to empty houses or remain in hotels, waiting for the dome to fall, careful not to walk too deep into the woods and not to walk down certain streets. Mostly, people are just… waiting for something to happen.

The Districts of Forester’s Bay
While there is plenty of mixing and blending between the districts, Forester’s Bay can be sectioned off into five main areas:

-high-price, high fashion Lakeside;
-tourist-focused, glitzy Main Drag;
-old-town, rustic Residential Quarter;
-work-oriented, practical Industrial Block; and
-Untouched, brooding Manitou Forest.

Lakeside is on the northeastern edge of the city, next to Lake Michigan; it blends into the Main Drag at a place called Museum Street. Main Drag is at the center of the town; Forester’s Park marks the borderline between this area and the Residential quarter to the west. The Residential Quarter, occupying the northern and western areas of the city, is insulated from the Industry Block to the south by the stretch of cheap apartment housing known as Steelhome Housing. The Industrial Block is at the south of the city, edging a bit to the east; it and the Main Drag are connected through Pub Alley. Manitou forest surrounds the city to the north, south, and west; the lake is to the east.

Lakeside: The smallest of the districts, Lakeside is the exclusive home of rich locals and occasional rich tourists. Huge homes interspersed with occasional high-end hotels and the rare boutique or specialty shop line the streets closest to the lakeshore at the northeastern edge of the city. Lakeside is completely insulated by the Main Drag from the Residential Quarter and the Industry Block; it only borders the Main Drag to the west and south, the lake to the east, and Manitou Forest to the north. Those living or vacationing at Lakeside tend to be affluent, aloof, and self-focused; most often, they own one of the larger businesses in town, and they and their children are comfortably set for life. Doctor Proxy (well, their suit) has been seen most often in this district and the Museum Street connected to it.

--Most Notable Features: Besides Lake Michigan itself, the most notable feature of Lakeside would probably be the brand new Lakeside Heights Hotel, a ten-story structure of fancy suites and lakeshore views that seems far too large for the small city of Forester’s Bay. There’s also the old Serafin Mansion, a beautiful Gothic Revival bit of history that’s carefully maintained by the reclusive owner, Svenja Serafin. Finally, something that’s less of a tourist attraction but more of interest to the locals is the new Forester’s Bay Police Headquarters on the end of Museum Street; since the old headquarters was in the heart of the Residential Quarter, this change caused a fair amount of gossip and friction between the upper and lower class of the city.

--Most Notable People: Most of the people with money and connections live in Lakeside, but a few of the more notable examples are below.

• Nigel Clarke, the current mayor of Forester’s Bay, lives in one of the mid-level houses of Lakeside. A large man who is slightly out of shape, Clarke is most well-known for his bright blue eyes, easy politician’s smile, and carrying voice, as well as the terrible black dye job that he’s given his (almost certainly white by now) hair. He was gearing up for re-election in the fall before the League appeared, but seems to have given up on that, focusing instead on keeping things as “normal” as possible even with the League until he is able to leave office… and searching for his missing son, who disappeared a few days after the dome came down.
• Dean Falkenrath owns both a large portion of Manitou Forest which he rents out regularly to hunters and hikers, and several shipping warehouses in the Industrial Block, making him fairly wealthy even by Lakeside standards. Falkenrath is small and hawklike, with a prominent nose and dark brown eyes under thick eyebrows and shoulder-length brown hair. He has been one of the more critical voices against Mayor Clarke’s handling of the League, and his warehouses are among the most targeted by Lockdown’s Chain Gang.
• Svenja Serafin has already been mentioned above; the reclusive mansion owner is the closest thing that Forester’s Bay has to an “old money” family, and has never married or had children of her own. Old pictures reveal an unsmiling, tall woman with a high forehead, light grey eyes, and light brown hair peppered with grey; Svenja herself hasn’t been seen by anyone except for her maids (who also give tours of portions of the mansion) in roughly two decades.
• Selman Rademacher is the current sheriff in Forester’s Bay. A tall man with dark brown skin, eyes, and hair, Sheriff Rademacher is known for being soft-spoken but stubborn and for having followed his father into the FBPD and eventually to the position as sheriff. While he technically lives in the Residential Quarter, most of his time is spent at the new Headquarters in Lakeside, doing anything he can to deal with the League. So far, most of his efforts have been unsuccessful, though he has managed to keep the Chain Gang from openly racketeering and holding meetings, has directed rangers out to save people from Manchineel, and has foiled one attempted theft by Doctor Proxy.

The Main Drag: The heart and center of Forester’s Bay is undoubtedly the Main Drag; if you’re looking for food, entertainment, or business in the town, this is where you go. Restaurants (expensive and cheap), theaters (movie and live), malls, and businesses all compete for space and visibility within this area, most of them designed to draw in tourists and guests and separate them from their money—while leaving the visitor happy from the experience, of course. Here is where anything that could be called a “skyscraper” can be found (mostly holding small law offices, manufacturing firms, and the like), though no building that was built in Forester’s Bay has yet to break twelve stories in height. The Main Drag is a fairly large district, taking up the center of the town and stretching out to the lake to the south of Lakeside, between it and the Industrial Block. Since it touches every other district, the Main Drag has by far the greatest mix of new and old, rich and poor, refined and down-to-earth. This is clearly marked by the sedate, image-conscious Museum Alley to the east of the district, the comfortable, child-friendly Forester’s Park to the northwest, and the rowdy, dangerous Pub Alley to the south. The Main Drag is the particular playground of Apophis, who pops up without warning just about everywhere.

--Most Notable Features: There’s something for everyone in the Main Drag, as long as you’re willing to pay. Among the more well-known places is Chaplin Theater, a live theater space that Apophis has strangely attached himself to and forced to continue their season despite everything going on. By all accounts, their shows are very good, especially for community theater. For those who are looking to shop, Deep Forest Mall is a three-story indoor mall that has several outdoor park-like spaces, and so far Manchineel has yet to appear in any of them! If you have a gourmand’s palate, consider booking a table at Farro’s, a five-star restaurant catering mostly to Italian fare—but beware, you’ll need to book at least a week in advance if you truly want a seat!

Oh, and of course, no one can forget The Obelisk, which appeared in a lot that had just broken ground one month ago and now towers at over four times the height of the tallest buildings in the city. There is nowhere withing Forester’s bay where the Obelisk can’t be seen, and its shadow at its longest measures out the exact radius of the dome that separates the city from the rest of the world.

--Most Notable People: The Main Drag is where the majority of visitor’s trapped in Forester’s Bay have made their semi-permanent residences, so there is a mixture of old faces and new here among those who are well-known.

• Jordan Chaplin claims to be related to the renowned movie star, but anyone that looks a little bit into the Chaplin family can immediately disprove this claim. Still, the short, brown haired, grey-eyed theater director is charismatic enough that most people simply take what he says at face value. Chaplin owns and runs Chaplin Theater and is currently preparing for a fall run of The Music Man; he steadfastly refuses to speak about what deal, if any, he has made with the chaotic Apophis.
• Speaking of the theater, Ayda Pavlovski has caught the attention of several people by stating that she would play a part in the upcoming performance of The Music Man. Pavlovski, a young black-haired woman with bright blue eyes, is moderately famous off-Broadway and was poised to break into Broadway itself soon. She had been vacationing for a week in Forester’s Bay when the Obelisk arrived; her decision to take part in the community theater may be a sign that she thinks the dome will be a permanent fixture, or simply a desire to perform again.
• Zorion Farro is the head chef of Farro’s, while Vahid Parrish is his partner and the front-end manager. Farro is tall, broad, and pale, with icy blue eyes and hair gone prematurely white, while Parrish is taller, thin, and Arabic, with amber-brown eyes and black hair. Parrish has made it clear that Farro’s has no stance on the League as long as they don’t try to jump the booking line or refuse to pay their bill, while Farro has refused to make a public statement as per usual with him.
• Luna Riva came to Forester’s Bay the day that the Obelisk appeared; she had just parked her car next to the vacant lot to go sightseeing when the lot was filled and the dome came down. In the month since then, the middle-aged Hispanic woman has managed to launch a new business, Moon River Insurance, by becoming the first person on the scene to specifically and exclusively sell “superhero insurance” to cover damages from the League (and anyone who happens to appear to oppose them). Since the League has done minimal physical damage so far, Riva has been able to capitalize on people’s worry and do very well for herself. She now owns a mid-size building directly across the street from the Obelisk, which she considers to be the perfect location for her business.

The Residential Quarter: Probably the oldest district in Forester’s Bay, this is where most of the locals who make lower than a six-figure salary live, where the schools are located, and where tourists are usually discouraged from going. Tree-lined streets are populated with small, comfortable houses, the occasional mid-grade apartment complex, and the odd small park or playground. The locals have a complicated relationship with visitors and tourists; most of them depend on tourism for their livelihood, but they are naturally suspicious of all the people wandering into and out of town and prefer to be left alone to their own lives. This feeling has only intensified once the dome came down and the visitors became trapped in there with them. The Residential District takes up almost the entire west section of the town, bordered by Manitou forest to the north and west. the Main Drag is to the east, separated from the Residential Quarter by a long stretch of manicured parkland called Forester’s Park. As you travel southwards, the houses become steadily more run-down and ragged, ending up with the dirt-cheap Steelhome Housing apartments that mark the border between this district and the Industrial Block. Watcher seems to have taken the Residential Quarter as “his” own district in the city; none of the other members of the League have appeared there often, and most of Watcher’s trips from the Obelisk have been to improve the quality of life in the Residential Quarter in some small way. Because of this, the residents here are less antagonistic towards the League than elsewhere, despite the circumstances.

--Most Notable Features: The Residential Quarter, fitting its name, is mostly residences, but there are still a few places that stick out. School Avenue is a street in the central area of the district, which has James K. Polk Elementary School, Gerald R. Ford Middle School, and Forester High School all down its length, with many of the athletic facilities and outdoor spaces shared between the three schools. Attendance at all three schools is under a thousand total, though if the dome lasts until the school year starts that might change. Also the old police headquarters has been transformed into the Forest Eyes Neighborhood Watch, a group that came together a few days after the Obelisk appeared to patrol the Residential Quarter’s streets after dark and keep an eye out for trouble. So far, there are no more than rumors about vigilantism from the group.

--Most Notable People: Once again, the Residential Quarter is filled mostly with people trying to go about their daily lives. Still, there are a few notable faces in this district as well.

• Mary Wu heads up the Forest Eyes Neighborhood Watch, buying the old police headquarters and moving in to the second floor. A lifelong resident of Forester’s Bay, Wu has black hair, brown eyes, and a short, muscular build from a lifetime spent as a wilderness guide and a brief stint as a forest ranger as well. She has made it clear that while the Watch would be happy to work with other district civilian watch societies, their primary concern is the Residential Quarter; every other quarter can deal with their own problems.
• Karmen Nichols is the fifth-grade History teacher at James K. Polk Elementary. The young, red-haired teacher did not have much of a presence in the town before the Obelisk came, but a chance encounter with Watcher afterwards pushed her into the spotlight for one simple reason: after a short conversation, she managed to have Watcher declare that no one in the league would harm anyone under 14 years of age. Some people are perplexed and angry that the age is not 18, while others are confused that such a declaration needed to be done at all, but Nichols has so far refused to comment.

The Industrial Block: Before it was a tourist town, Forester’s Bay was a mixture of a logging town and a shipping and manufacturing hub; the Industrial Block is the byproduct of the latter half of that legacy. Consisting mostly of large warehouses, the Industrial block also contains the city’s steel factory, as well as its non-tourist dockyards. Business has slowed considerably since the streamlining of air travel and manufacturing, and any shipping work that could be done was forcibly halted by the dome, leading to a lot of restless workers. The south end of the Industrial block ends abruptly at Manitou Forest, though a few trails lead out from there to the logging camps nearby. To the east is the lake; to the west, the district is bordered partially by the forest and partially by Steelhome Housing, which bleeds into the Residential Quarter. North of the Industrial Block is Pub Alley, a winding series of streets consisting of bars, nightclubs, and pubs that are busier now than ever before. Lockdown has clearly and obviously chosen the Industrial Block as the basis of his operations; his Chain Gang are a felt presence on the streets, and more than a few displaced workers have gravitated to them for money and a job to do.

--Most Notable Features: The most striking feature of the Industrial Block is the Corwin Steelworks, the steel refining factory at the southeastern edge of the city. Since the dome came down, the factory has steadily run out of work, and now stands silent for the first time in twenty years. The Industrial Block isn’t all warehouses and industry, however; Garage of the Future is a little display space that regularly showcases upcoming new sculptors and engravers… though its name has gotten it some unfortunate attention in the recent month. There is one more “place” that has gotten some attention, though only the Chain Gang know of its physical location. Warehouse 616 doesn’t technically exist; the original builders seem to have accidentally skipped the number in their schematics. Despite this, every member of the Chain Gang calls their main meeting place “Warehouse 616”, and that is where Lockdown has his stronghold.

--Most Notable People: Aside from Lockdown himself, there are several people in the Industrial Block who are important to the city itself.

• Linda Corwin is the current owner of Corwin Steelworks, and she is known to be tough on just about everyone she meets. Once the factory shut down, she sent her workers home on three-quarters pay, which was a fairly controversial decision in and of itself. The grey-haired, green-eyed woman has also been public in her derision and dislike of the League, and Lockdown in particular; the fact that he hasn’t meaningfully retaliated yet is something of a surprise to many.
• Daniel Ninad was once a single dockworker out of many, a face in the crowd of Forester’s Bay. Once the dome came down and work dried up, he began to make a name for himself by organizing the workers and pushing for more concessions and more help from the city government during this time, and in the course of this month he became the de facto face of the Industrial Block Worker’s Union. Accusations of collusion with Lockdown have been leveled against him, as well as arguments that he is throwing the city further into chaos in this trying time; he responds that he's working on “one problem at a time. Getting food on the table and a roof over our heads is the first problem, then we can work on the rest.”
• Marius Amato is a Silver Link member of the Chain Gang and the person most focused on recruiting new members. He has gained notoriety mostly by trying to get it, offering lavish rewards to those who sign up for the Gang, seeking out reporters and spinning (obviously untrue, but compelling) stories about Lockdown’s humanitarian plans, and showcasing his own superhuman, regenerative capabilities. Outside of Lockdown himself, if you know about the Chain Gang, you know about Marius.

Manitou Forest: Surrounding the city on every side except for the lake to the east, the Manitou Forest looms dark and forbidding within the dome. Once, there were two main thoroughfares into Forester’s Bay from the west and the south, and several smaller roads and trails passing through Manitou Forest, as well as several logging camps, forest lodges, and campsites. Now, most of the roads have been retaken by unnaturally fast plant growth, the main thoroughfares are pitted and difficult to drive on from invasive roots, and many of the lodges and campsites have been lost entirely into the encroaching wilderness. This is Manchineel’s territory; she haunts the woods along with her Menagerie, and her Saplings travel through it, reporting everything back to their mistress.

--Most Notable Features: Besides, the brooding ,dark majesty of the woods itself, one outlier in the Manitou Forest is the Rudolph Logging Camp, the only camp of its kind that is still in regular production. Rudolph Logging Camp had a practice of replanting 1-to-1 for the trees it cut down, which explains its small size and possibly why it still remains operational. For more natural wonders in the forest, locals and visitors used to go to see Agnelli’s Bluff, a cliff of bare white rock situated inside a small, gentle depression in the ground that makes the cliff seem much higher than it is anywhere else in the forest. Rock climbers found the sheer face and oddly exaggerated height an interesting challenge. Finally, for some strange reason, the winding road from Forester’s Bay to the infamous Camp Bubble Brook has remained suspiciously untouched by new growth of vegetation. The camp, closed for a year after an incident where half of its campers and counselors simply vanished, is still talked about in Forester’s Bay, though recent events have obviously eclipsed it in the rumor mill. Those few brave souls that went down the road to look report that the camp itself is in pristine condition, with no major new growths there either.

--Most Notable People: Most of Manitou Forest belongs to Manchineel and her Menagerie, but there are still a few people here and there who can brave its depths.

• Ntombi Peters is a retired psychologist, a lifelong hiker, a regular volunteer for Yellowstone National Park, and one of the visitors trapped in Forester’s Bay after the dome came down. She’s also the only person so far who’s actually welcomed in Manitou Forest, and has twice managed to talk Manchineel into a milder punishment for “despoilers”. Many people don’t trust her because of her outsider status and seemingly close relationship with Manchineel, but she is cautiously accepted because she is so far the only person who has ever had a conversation with the self-proclaimed forest spirit that didn’t end in involuntary mutation or toxins hanging in the air.
• Olivia Wade is the foreman for Rudolph Logging Camp. For the first three weeks after the Obelisk appeared, she resisted efforts to lay off any of her workers, but in the last week she was forced to fire one quarter of her staff. The next day, the perimeter between the logging camp and the untamed forest shrunk by roughly one quarter. Since then, she’s been focusing her people on re-planting trees to follow the company policy (and keep Manchineel happy), but her superiors are already putting pressure on her again to begin felling trees once more.
• Abel is Manchineel’s first “beast” in her Menagerie, an unknown man who has been mutated into some sort of demoniac goat or sheep. He seems to have more autonomy than the rest of Manchineel’s creation, often appearing on his own in parts of the Forest while Manchineel is seen elsewhere. Abel is able to understand speech but seems incapable of it himself, and the reports about him vary wildly; some people say that he is much more merciful than Manchineel and often lets wanderers go, some say that he even helps lead people out of the woods, and yet others say that Abel is a cruel monster and the cause of most woods disappearances. So far, only Abel can tell.

The World Outside Forester’s Bay
The best reaction that the world at large can be said as having to the situation taking place in Forester’s Bay is “bewilderment.” Forester’s Bay is a small resort city in northern Michigan; it has no strategic, historic, or cultural significance that anyone can think of. Why was it chosen as the target for Watcher and his plans? The best anyone can come up with is that it has some sort of future significance, but such an idea is impossible to test or verify.

The outside world’s confusion doesn’t mean that nothing has been done, of course. Several attempts of escalating ferocity were made to bring down the barrier; all failures, so far. The U.S. Government has so far restrained itself from any sort of truly destructive option, due to the severely low probability of success as well as Forester’s Bay’s central location in the U.S. and close proximity to Canada, which creates its own pressures. Hints of superpowered emergence had been appearing roughly three months before Watcher and the Obelisk arrived, and the government has suddenly been forced to take these rumors seriously and consider what to do about them, which further complicates matters. A semi-permanent Army base has been established next to the main highway leading into Forester’s Bay, with all soldiers on high alert for any chance to cross the dome; at the moment, until a new option presents itself or the situation grows desperate, that is all that the U.S. Government is able to do.

Other world governments have taken notice of this, of course; the Internet still works in Forester’s Bay, and so the League of the Future was worldwide news almost immediately. For the most part, this means that these governments are now aware of the fact that “superpowers” are actually a possibility, and are beginning to think about what that means. Ambassadors to Watcher specifically have come to Michigan attempting to talk with the man from the future, but he has graciously turned every one of them down. “I’m not here for that,” he says at least once in each discussion. After the month, the governments seem to have more-or-less decided that the dome is the problem of the U.S., and have turned to consider what to do about possible superpowers—while keeping a close eye in case there is a sudden change.

Finally, many in the public outside of Forester’s Bay have begun treating the dome itself as something of a tourist attraction; how often do you see a real, live force-field, after all? Others venture to Forester’s Bay on the random chance that their presence is important to the man from the future. If he chose a tiny city to appear, they seem to reason, why couldn’t he choose a random person too?


Spoiler: Minions of the League
Show
Lockdown
—Bronze Links: the rank and file of the Chain Gang, people who have gained just a little bit of power by working for Lockdown. They are street thugs, most of them with a basic powerhouse moveset; there may be a few outliers, but they’re well below you in terms of power.

—Silver Links: specialists in the Chain Gang, in charge of groups of Bronze Links or certain special projects. They have unique powers and abilities, each of them having been “unlocked” through a contract with Lockdown himself. The number of Silver Links is hard to pin down for those outside of the organization, but most people have heard rumors that there are at least seven, with “codenames” based off of the seven deadly sins. These people are at or above your power level.

—Gold Links: the minibosses of the Chain Gang, beholden only to Lockdown himself. It’s even harder to know how many of these there are. Everyone knows about one by his codename: “Dragon”, because it’s difficult to hide a human-sized orange dragon in a nice custom suit from people. You know there’s at least one more, but beyond that information is scarce. Since they are above the Silver Links, they’re probably stronger, and probably weaker than Lockdown; beyond that, you can’t be sure.


Manchineel
—Saplings: Small tree-like creatures with animal-level intelligence and complete devotion to Manchineel. They’re very dangerous to the average person, but you all would be able to handle two or three of them alone without too many problems.

—Punishments: These vary in form, ability, and power level based upon their assigned tasks. All of them are stronger than the Saplings, though again how much stronger they are varies. Since Manchineel creates them for specific purposes, any that she makes to go against you will probably be stronger than you at base, though not by much.

—Menagerie: These seem to be extra-strong Punishments of a sort, created by Manchineel for purposes only she understands at the moment. Two have been consistently spotted so far: Abel, the goat-lamb-demon, and an enormous bird-like creature that is constantly patrolling the skies around the rim of the Dome.


Apophis
—Suneaters: Crazed humans, some of which have access to magic. These guys are well below you in terms of power, but they make up for it somewhat in the paranoia factor: you see, Suneaters don’t act like crazed cultists all the time. They go about their normal lives (as normal as it gets in Forester’s Bay), with their families, doing their jobs. And then, one day, they put on a red scaled robe, pick up a curved knife, and start trying to summon… things, or who knows what else.

--??? There have been rumors that some of the Suneaters have been successful in summoning things from somewhere. So far, these things haven’t been caught on camera or verified by a reliable source. Maybe they’re rumors?

Doctor Proxy
—4649 and 889 (Helper and Mover): worker robots that seem designed to transport inert goods from one place to another rapidly. Helpers are relatively small, with only small-arms weaponry; Movers are much larger and much more dangerous, though they still are primarily used to move large or heavy items.

—18782 (Waste): A large-ish spherical robot whose only purpose seems to be to expel large amounts of a paralytic gas in a specified location. These are mainly deployed when Doctor Proxy doesn’t want to be disturbed and to let his robots work. They seem to have weaker defenses than you have since you’ve gotten your powers.

90 (AKuma): Bizarre metallic sculptures of bears that seem to be used as Doctor Proxy’s scouts and spies. Surprisingly dangerous in straight combat; one of you could probably solo one AKuma, but you probably wouldn’t come out unscathed.

96 (Snatcher): So far only rumored to exist, the “Snatcher” apparently resembles something like a human skull and nervous system floating in the air and appears only to grab victims which are then placed in the Proxysuit. Very hard to see, its combat capabilities are currently unknown.

Doctor Proxy seems to be an unparalleled inventor. These are only their “standard” machinery; specialized machines have been seen, and even fought, on occasion.