Originally Posted by
Lioslaith
Could they have simply been playing long enough to have become what they are?
As long as the specifics are reasonably plausible to have occurred at some point for a long-running, multinational game.
Originally Posted by
Shaggy
Thanks for the speedy reply. So grateful.
Tossing around a few different ideas I dont want to do the same thing as others. I am liking the Anemos, Apostate Devil, Wild Hunt Monarch, or Veranallia.
If I used the three -1 Templates would that be possible to use Charnel God?
I'm going to go with "no" on that one.
Originally Posted by
Lioslaith
Could be we knew each other in RL and played the game together? Made sort of opposite characters to take advantage of things within the game and now here we are stuck with our choices?
EDIT: I don't know what PaO and Dispel Magic is. Figured it out. So he could have done that and made it into a great sword I am assuming is what you are saying.
You can also just wield a one-handed weapon in two hands. Pathfinder explicitly allows for that. All you lose is the difference in base weapon damage. 1d8 vs. 2d6 is just 2.5 on average.
Originally Posted by
QuantumFlash
We can use templates? And to repeat since it seems I edited at the same time you posted: are we using BAB and such from our classes or do we take it from monster progression if it’s better?
Yes. The normal problem with them in Gestalt is that they quickly get overpowered. But that's hardly an issue here, you're supposed to steamroll everything.
Saves, BAB, HD size, and skill points from monster hd if they are better. But do remember racial hd are capped to cr, so you don't end up with 22 hd or anything.
Originally Posted by
Llyarden
I'm not sure what that's supposed to mean. Any of the three options I listed could be interpreted as being part of the progression.
Sorry, on mobile. Yes, you get the Grand Discovery and the two bonus discoveries.
Originally Posted by
Lioslaith
Gotcha, it's mostly a flavor thing anyway and not a numbers thing.
Cheese question (I think). Since our alignment is more leaning towards what we are as players and not what we are as characters. How would taking the Damnation feats work out? I can easily see them as having been added as a mechanics only bonus (which is kind of exactly what I am looking to do) and the whole build up of evil thing kind of just withers away when it's not the character anymore but me as the player.
They don't influence your behavior, but they do influence your in game alignment.
You may also have some ... concerns ... about them when the reality of living in a world with a verifiable afterlife hits you.
Originally Posted by
QuantumFlash
How are we going to be dealing with expensive material components?
The game just deducted them from your cash if you weren't using Blood Money, False Focus, or similar. You'll need to stop and purchase or make them now (except for diamonds, of course; you have lots).
Posting from mobile, please excuse the mess....
Some starting thoughts for building backgrounds... just intended for inspiration:
How did you get into the game?
Are there any people / activities / possessions that you will miss from the real world?
Are there any conditions, states, diseases, or situations that you are happy to escape?
Did you make any build choices that were fine for a game you could leave at any time, but are undesirable as a permanent state?
Is there something you always wanted in real life, but could never get, that is possible now?
Originally Posted by
Llyarden
Shame about the lack of Spheres etc, but definitely interested all the same.
If we choose to select a nonhumanoid for our monstrous track, do we get the full suite of magic item slots, or only the magic item slots that our form actually possesses? (For instance if we have no legs can we have foot slot items?)
EDIT: Also, if we use the third event option and select something that grants multiple options over 20 levels (such as a rogue's rogue talents), do we get the number we would get as a 20th-level member of that class, or just one?
Nonhuman slots were not implemented in game. So a Maralith player could wear boots, but couldn't weild six weapos. This changes in the transition, however, and monster slots start applying at game start.
Originally Posted by
Armonia13
Thanks for gming this Jack_Smith. I definitely have interest in the premise and style. I want to try making an Iron Caster. It looks like a fun Fighter build and seems totally in line with a player gaming the system.
For the 'Race Track', do we get 20 lvls of the 'Racial Fill PRC' if we choose a standard player race? Or are monster races preferred so this isn't an issue?
Yes, but if you don't have any pre-existing racial casting, the PrC doesn't advance it.
Originally Posted by
Lioslaith
You take the monsters stats and subtract 10 from the even numbers and 11 from the odd numbers. The differences become your racial modifiers for the 25 point buy.
Correct.
Originally Posted by
Thunder999
This looks like it could be some very ridiculous fun. I'm thinking Arcanist 20//Pleroma Aeon, my 'IRL' Player was a shameless minmaxer and that shall be reflected in personality and mechanics (though I doubt I'll have the strongest character here, player vs character skill disparity you know)
How is buying more spells in your spellbook handled with these wealth rules?
As long as you have carrage for them (see item limits, you only have so many slots for Blessed Books), go nuts.
Originally Posted by
QuantumFlash
Ah so basically the scores -10 or -11 are the base scores you then build off. Cool.
Also another question occurs: we have effectively unlimited WPL but what about artifact grade gear? I doubt it makes sense to give us unlimited access to that but considering the way the setting is, maybe we could each have an artifact or two?
Edit: also, I am building an undead necromancy focused sorcerer.
Artifacts are plot devices. They always vanished at the expiry of the quest (successful or not).
Originally Posted by
Llyarden
Right, time to figure out what magic item slots a big ol' dragon has...
Also just to repost the second question as I think it might have been missed:
Sorry. Full progression.
Originally Posted by
Lioslaith
Regarding my angel build, can he be a medium creature instead of a large one?
There are a rather lot of medium sized angels, angels with Change Shape, or angel-adjacent creatures. Which specific one are you looking at?
Originally Posted by
Armonia13
Alright, no problem with that. New question! Do we qualify for all evolutions or are we still restricted by base form? If the latter, are we all assumed to be Biped(because we're all technically human)even if we pick a non humanoid race?
Be reasonable about it. A dragon qualifies as a quadruped, a merfolk qualifies as aquatic, most angels qualify as biped, and so on. Your summoner level is treated as the prc level for requirements (such as how many times you can take ability increase), but your full level for effects (such as Spell Resistance)
Originally Posted by
Lioslaith
The cheese comes in from him being an angel I guess. He doesn't have a soul. Which begs the question of can he actually even take the feats?
Oh, yeah, missed that angle. No, you don't qualify to take them.
Originally Posted by
Llyarden
Ah excellent, thanks.
On the topic of blood money I guess I may as well ask now - since Pathfinder very helpfully doesn't define when in the spellcasting process components are expended, what's your ruling on that? Do they disappear as soon as you start casting a spell (in which case blood money works on basically everything) or only when you finish casting the spell (in which case it only works on spells you can finish casting the same round you cast blood money)?
Start of casting. It's not like there aren't workarounds for longer times anyway.
Originally Posted by
Thunder999
Nice, another Aeon, we'll actually get to use Extension of All.
On the topic of material components, how does Permanency work here? Is it taking up a slot like used tomes, coming out of starting money, free, or not implemented in the game?
Effectively free at character creation, but you'll need to pony up the diamonds for replacements.
Originally Posted by
Llyarden
For the purpose of the limit on how many slotless items we can have, do ioun stones set into wayfinders each take up their own space, or do they share the wayfinder's space?
Nice find. Share the Wayfinder's space. Ditto for similar pairings, such as the harmonizing bowstring and a bow.
Originally Posted by
Dakrsidder
Decided on an Anemos Oracle with the Spirit Guide archetype
I have two questions first would be without considering the ability mods or feats the saves are slightly higher than a single class would have at that cr are those taken anyway or something else?
Second I assume so but are the base feats from the original monsters a part of the gestalt?
For the first, sounds like you need an example.
Suppose someone's playing, oh, an Oracle//
Great Wyrm Brass Dragon (CR 19).
An oracle gets good Will, 3/4ths BAB, d8 hit die, 4 skill points per level.
Dragon hit dice are all good saves, full BAB, d12 HD, 6 skill points per level.
The normal great wyrm brass dragon has 26 hit dice. That's capped to CR, so 19.
The Great Wyrm fills only 19 levels, so you also get one racial fill PrC level on that side (d12 HD, full BAB, all good saves, 8 skill points/level).
For any given level, you get the best type of that level.
So BAB: Full BAB, all the way. 20/15/10/5.
Hit Die: d12, all the way. 20d12.
Saves: All good saves, all the way. So base saves of +12/+12/+12.
Skills: 19 levels of 6+Int, one level of 8+Int. 19*6+8+(20*Int) skill points.
Ability scores: You have your point buy. Subtract 11 from the odds, 10 from the evens. So that Str 37, Dex 8, Con 27, Int 22, Wis 23, Cha 22 becomes 37-11=26, 10-8=-2, 27-11=16, 22-10=12, 23-11=12, 22-10=12.
So +26 Str, -2 Dex, +16 Con, +12 Int, +12 Wis, +12 Cha. Those are your racial ability modifiers.
You'd also be Gargantuan, have DR 20/Magic, Blindsense-60, Darkvision-120, and so on and so forth (all the various racial things), including Sorcerer-20 casting (19 on the dragon, +1 from the racial fill class).
For the second: Bonus feats you get for free (they're marked with a b, and are quite rare). Others you need to actually take.
Originally Posted by
Lioslaith
Do intelligent items need to go the same way as artifacts?
Yeah. The AI wasn't great anyway.
Originally Posted by
Lioslaith
Yes, although using that route leaves those associated slotless item slots filled, and you may want something more useful than +5 to your least useful stat in some instances.
Hmm. I should keep a list....
Originally Posted by
Llyarden
Within the context in the game when it was still a video game, how strict was the alignment system when it came to casting aligned spells? (A Good character casting an [evil] spell, for instance.)
It enforced the listed class restrictions - so a good-aligned Cleric, Druid, or Omdura couldn't cast Evil spells themselves, but a good-aligned Sorcerer, Wizard, or Oracle could. Doing so sometimes caused minor glitches with the NPC dialog, though (some portions were based on general alignment, some on recent activity flags, and the devs weren't all that consistent about which they used where).
Originally Posted by
Llyarden
Good to know, thanks.
Also, was using wishes to increase ability scores allowed in the game mechanics, or were tomes (and their permanent reduction to inventory size) the only way?
Those worked just fine, yes. Same as permanent spells. Or scrolls, for that matter. The Tome/Manual thing was just a weird bug.
Originally Posted by
Lioslaith
I think keeping the game within the game in mind and looking at his stats I’ll probably forego the tomes route anyway. Already seems like his stats are a bit silly. He should be fine holding his own.
The Biggest Bad in the first book is CR 8. You won't need much, if any, optimization to beat it into the ground solo. And you're not actually supposed to encounter that one officially (although the notes do say it can pop up to scare the 1-3rd level party whenever you think it's appropriate). The Big Bad of the book (which is what you're supposed to encounter to end things) is CR 7, with just 85 HP. I fully expect to be describing an immediate, gory splatter of the enemies every time you step into combat.
Originally Posted by
Llyarden
I'm kinda tempted to say my character was someone who liked finding and exploiting bugs lol. Also a couple more questions I thought of, apologies:
- If we use a monster on our 'racial' side, do (or can) we count as any particular race for the purpose of prerequisites?
No, but there is a RAW way to do it for many (not all) builds
. Costs two feats
, though.
Originally Posted by
Llyarden
Oh. Right. Sure. Two traits, but no background skills. What would you do with all that NPC stuff anyway?
Originally Posted by
Kaouse
That's fair. I actually found a pretty cool monster and would like to combine him with my already made level 20 build.
My Monster's stats are: Str 26, Dex 27, Con 28, Int 25, Wis 21, Cha 24
Does that mean that my racial bonuses are: Str (+16), Dex (+16), Con (+18), Int (+14), Wis (+10), Cha (+14)
These are the ones if those are the monster base stats, yes.
Originally Posted by
Llyarden
That brings up another question - how long did the game exist for in real-world time? (And for that matter did in-game days/years/whatever go by faster than real-world ones?)
Language barriers and differences in local laws on permitted content resulted in a staged roll-out of the game with geolocks (usually at a national level, sometimes more granular than that) as they set up appropriate interface filters; additionally, there were several iterations of the hardware. The game was "released" several dozen times, and nobody seems to quite be able to get a lock on when or where the first version was - and for reasons nobody can fathom, the company refuses to say (individual employees do, off the record, but their accounts don't agree with each other).
Originally Posted by
redfeline
I just noticed the starting wealth only allows 9 normal ammo. Is it alright if we raise that to 99 or some similar number?
The inventory item that you can have nine of is "Arrows, common (20)" or "Arrows/bolts, barbed (20)" or "Arrows, blunt (20)" and so on, with mods - "Masterwork", "Cold Iron", "Adamantine", et cetera. When you used the inventory item it ended up in your ammo slot, which would then let you use the listed number of them. Which means you can have 180 of each flavor in your inventory.
Originally Posted by
redfeline
edit: just to make sure I understand. Does advancing racial spell casting only raise caster level or would a dragon raise their sorcerer spell slots and spells known to 20th level?
Yep. The CR 19 Great Wyrm Brass Dragon (Sorcerer-19 casting), advanced by the racial fill, would end up with the caster level, spells known, and spell slots of a 20th level Sorcerer (minus the bloodline).
Originally Posted by
redfeline
edit 2: As the event reward, if I take the class feature option, can I pick cleric domains? If I do do I get 2 domains and all the abilities in them or do I get just like the Luck domain or do I need to specifically take a single ability in the luck domain such as "good fortune"?
You get the "domains" class feature. A bonus spell slot (domain spells only) of each level you can cast, the option of filling those slots from either domain, the domain powers, and so on.
Originally Posted by
Shaggy
Edit: if the race has spell casting, do we lose that?
You keep the casting, but it's capped at the critter's CR (along with all caster levels and hit dice). So that CR 2 Faerie Dragon doesn't get Sorcerer-3 casting, it only gets Sorcerer-2 casting (unless you add a CR +1 template before adding racial fill). Racial fill pushes it back up (so that CR 2 Faerie Dragon drops down to Sorcerer-2 casting, but 18 levels of Racial Fill on top of that pushes it all the way up to Sorcerer-20 casting).
Originally Posted by
Shaggy
Edit: So it seems I can take this but the Event reward would be the Final Revelation of the Enlightened Philo Oracle.
Taking 20 on a knowledge roll is nice, Cha to saves is good and immunity to conditions is good.
You'd get the Revelations class feature (which includes picking a mystery, but you only get the revelations when doing so), which includes the final revelation (similiar to Discoveries and Grand Discoveries of the alchemist, asked earlier).
Originally Posted by
Armonia13
Would it cost one of the one-use items to be a different alignment than what's typical for a race? Or can we be whatever alignment we choose, regardless of race. Asuras are typically LE, but I'd like Azula to be TN.
Per Pathfinder RAW, "Always" alignment entries don't mean "Always" - it means almost all. PC's are special! You can be any alignment you like.
Note, however, that alignment subtypes have their own rules. An Asura with the Lawful and Evil subtypes is still treated as Lawful and Evil by a Holy Anarchic weapon.
Originally Posted by
Kaouse
My plan is to play an
Irii (CR 19) with the Advanced Template (CR+1) on my monster side. I will be gestalting it with a Level 20 Barbarian build. My Event Reward will be the Martial Artist Monk's "Extreme Endurance" ability. Is that acceptable?
This one? Sure.