Grimgor Ghoulsbane, Dwarven Warder

With the swelling of sinews, Grimgor nodded his thanks to Felix, then turned to watch the beast. As expected, it came rushing forward once the others attacked and Grimgor lashed out with his pike. Once he recovered, the thing was inside his reach, its boney hands attempting to grab the dwarf and pull him in. If it weren't for the extra strength, it would have grabbed him; however, with the enchantment flowing through his veins, Grimgor was able to push the beast back as he took a step back. ”No kissin' on th'first date, bastich!""

Shifting his tactics, Grimgor stepped and settled his stance, wielding the pike as if it weight twice as much.

OOC - So surprise round, based on previous stance and the bull's strength, Grimgor had a 26 AC and 22 CMD. AOO attack - (1d20+10)[13], AOO Damage - (2d6+7)[11]

Round 1 (after mohrg's attack): Change stance to Primal Warrior for CMD bonus and weapons size increase (swift); Step to get distance and flank w/the Captain (free). Shift War Blessing to AC (free). Attack w/power attack (standard).

Attack - (1d20+10)[15], Dam - (4d6+13)[32]

Spoiler: Crunch
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HP 45/55 / AC 24 (26) CMB/D +7/18 (+9/21)
F +6 R +5 W +8 Init +4 (+8) Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Spoiler: Known maneuvers
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Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)
Effects: Bull's strength (+4 str [enh], minutes); War blessing (+1 luck bonus on AC; changeable blessing at the start of each turn; 9 rounds); Primal Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’