The massive beast try's to focus on the little specks on the boat and swims closer, creating small vortexes. It brings it's head closer towards Larimar. Thanks to that you can see that most of it's skin seems to be plastered with silver coins, Gold coins and jewels. Some of it's shell seems to be equally adorned.

There is some rumbling that comes from the beast in preparation to speech again which is then cut off. It seems to be making an actual effort to speak on a at least tolerable volume and adresses his words at Larimar.

"YES."

When Coney's words reach it, it slowly moves it's head towards hers. While it has a pretty good poker-face (wich turtles in general are known for) there is a spark of uncertainty in it's eyes which only increases after Thaum's words and it's following words seem to be even more subdued than the ones before.

Only need permit from island owner to get toll. But are right, mother farrow already paid.

The giant turtle blinks several times and slowly sinks into the water, to disturb the waters as little as possible. You arrive at the island of the famed Sage Joch. There isn't much here, as foretold the Island is not that big and you can see the tower already.

The sailors want to check they're ship anyway for potential damage the previous encounter might have given the vessel and if you're not taking several days they will still be here.

The vegitation is sparse, only some grasses and bushes are clinging to the ground on your way to the tower.

Though when you actually reach the tower the land surrounding it seems to be a mix of a really big garden or a field, subdivided into several sections.

You see a section where there are some grapevines, another has a sizable chicken coop and a field of wheat.

The tower may remind some of Rince's tower in Rabiton, a mostly straight stone tower with seemingly random stone attachments, it looks like it may fall down any moment but currently it seems to be safe.

When you go near the entrance of the tower it seems like some invisible force takes care of the garden, watering the plants or feeding the livestock.

Spoiler: Spellcraft against 16
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Looks like a whole bunch of Invisible Servants are taking care of things here.


There is no one to greet you once you reach the base of the tower, there is only a shield that reads: "To meet the sage go up."

If you follow the advice you have a whole lot of climbing to do. Once and again there is a door in the insides of the tower, probably leading to some of the attachements. On every one of them there is a shield with the inscription: "NO" It seems these doors are locked.

Spoiler: Doors
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If you want to mundanely or magically open the doors, write it in a post.


After half an hour of climbing you reach a floor with a birdlike-person who shrubs the floor. It seems that there are still more stairs to climb. The birdlike person however faces you and says: "What do you want? The sage is busy!"

Spoiler: Map
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