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Thread: Savage Tide Reboot IC

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    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Grimgor growled as the thing avoided both of his blows, then almost caught him off guard with a sudden lashing out of its tongue. Flinching back, Grimgor raised his weapon, blocking part of the tongue with the haft of his pike. Pulling away from the slimy thing that left tingles across his hand, Grimgor stepped and swung again.

    OOC - So it's attack goes first, which means Grimgor uses his immediate action to activate Enduring Shell. Save was successful (25), but it uses his Round 1 swift which means he's still in his old stance for that attack (that apparently missed.

    Round 2: Change stance to Primal Warrior for CMD bonus and weapons size increase (swift); Step to get distance and flank w/one of the others if possible. Shift War Blessing to AC (free). Attack w/NO power attack (standard).

    Attack - (1d20+10)[22] (no flank accounted for), Dam - (4d6+7)[24]+5 cold

    Remember, allies close by get +3 AC and +2 will [morale]

    Spoiler: Crunch
    Show

    HP 45/55 / AC 24 (26) CMB/D +7/18 (+9/21)
    F +6 R +5 W +8 Init +4 (+8) Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Throwing Thunder
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Effects: Bull's strength (+4 str [enh], minutes); War blessing (+1 luck bonus on AC; changeable blessing at the start of each turn; 8rounds); Primal Stance (see above); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Darkvision 60’
    Last edited by Starbin; 2022-03-17 at 09:44 AM.
    Life is ... life. As always bot/cut as necessary.
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