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    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: Negative LA-Assignment : Resurrection, but no diamond here

    Quote Originally Posted by Morphic tide View Post
    Bit of an important note about the Larvae Swarm, the damage of a Swarm attack is actually specifically based on hit dice. So reducing to 5 RHD would intrinsically mean the Swarm attack would fall to 1d6, but then it also automatically grows to 2d6 with the first class level. Being as how it's damage at end of move with not even so much as an attack roll and brings a Con-based DC against Nauseated, this is fine, being a Swarm is really good action economy.

    I'd also consider the adult to still be perfectly playable at 14 RHD, since it does come with a four-attack Pounce and Improved Grab at Huge with +14 Str, and can shrug off pretty much every source of raw-HP danger better than any standard race without serious effort into survivability thanks to how Natural Armor, Fast Healing, and DR/- add up. It's actually a pretty impressive canning of what a PC Martial wants in life, leaving want for item numbers, a Fly speed, and the piles of situational stuff that are the job of full casters readying a laundry-list of Abjurations by scroll, slot, wand, staff, or Contingency. Occasionally Runic Guardian.

    ...Also the game breaks horribly when you have SR much more than 10 above your level. At 5 RHD, SR 22 is HD+17, meaning it'll take a caster seven levels higher to get a 50/50 chance and a same-level caster has only 15%, and much of what they can do to you will be subject to Evasion and an unusually high Reflex save. The same goes for the Huge adult, including the Reflex save. They be sticky.
    Thank you for the swarm damage, I had forgotten. Still, I don't think it changes much the rating, what you really like is the distraction. Being a swarm is really good for action economy, but in the end they don't have much they can do with their action. At least this one could make a decent Ardent with its Wisdom, but not much more.

    About Spell Resistance: since the beginning, I've been rating monsters as if they lost one point of spell resistance for each HD they lose, since it's what Martixy did in his thread, and since most monsters have SR calculated as "X+number of HD". This also seems more balanced, and prevents monsters from having SR 20 above their number of RHD if I reduce their RHD.

    Quote Originally Posted by First post of this thread
    The Spell Resistance, if it has one, of the creature scales as +1 per total HD.
    With that in mind, I may have undersold it. My comparison was the cave troll of the same book, which has almost the same abilities, a few natural attacks less but more overall stats and a much better skill list, plus the invaluable ability to wield actual weapons. Still, DR 5/- and SR 4+HD are still good, and should be worth something, as well as the great ability to summon a larva swarm. Maybe 12 RHD? I'm really reluctant to put the brood keeper above the kraken, considering the grappling monster that it is, and how it can zoom through the battlefield with Scorpion's Grasp. As good defensively as it is, the brood keeper cannot really keep up in terms of offense. You get to the same number of RHD as a War Troll, which got +0 in the original thread, and doesn't have Improved Grab or Pounce, but has fuill BAB, better stats, better SR, Regeneration 8, DR 5/Adamantine (not a far cry from DR 5/-) and can wield weapons.
    Edit: And the extremely strong Dazing Blow. Honestly I still think the brood keeper is a bit behind the troll. Probably enough for 11 RHD instead.

    Can other people speak up on that note?
    Last edited by Beni-Kujaku; 2022-04-03 at 05:14 AM.
    Resurrecting the Negative LA thread, comments and discussion are very welcome!

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    Quote Originally Posted by H_H_F_F View Post
    3.5 allows you to optimize into godhood, yes, but far more importantly, it lets you optimize weak, weird, and niche options into relevance.