Rakieth Anlec

Limping along after the others he glares at the trapped wall and then nods towards the blank looking wall at the far end of the corridor. "I'll go and check this one first.". Holding the icy burns he shakes his head, "We should heal up a little before trying this door"

Spoiler:
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Trapfinding (1d20+11)[19] + (1d6)[1]

HPs 18 / 33 Saves +2/8/4 (+2 Vs Enchant, +2 vs Traps)
AC 20 (FF 20 Touch 15) +4 dodge = 24 Init +7 (+11) Perception +9 (11 vs traps) Darkvision 60ft/Lowlight vision

Abilities
Inspiration 5 /5 Remaining (+1d6 on skill check, Free on Knowledge/S.motive Perception, 2 points for Saves / Attack rolls)
Sneak Attack +2d6
Trapfinding +2
Uncanny Dodge

Path of War
Active Stances: Body of the Night
Body of Night (Heal ranks to Stealth, +4 to hit/+1d6 dam Vs FFooted)
Scarlet Einhander (If one weapon fighting, +1d6 damage, +2 shield AC)
Riven Hourglass (+4 Dodge AC/Initiative, Immune to Slow, 20% Spell Miss chance)

Moves
Hunting Serpent (strike)
Dizzying Venom (boost)
Flash kick (boost)
Sun Dips Low (Counter)
Iron Fang (strike)
Sight Piercing Fang (strike)


Instead of recovering maneuvers like a standard stalker, a vigilante must open his mind to the flow of battle and the inherent patterns therein as a full-round action. When he does so, he recovers a number of expended maneuvers equal to his vigilante initiation modifier (minimum 2), gains a +4 insight bonus to his AC for one round and can move up to to his speed during the action, provoking attacks of opportunity as normal. In addition, the next attack he makes this encounter adds his sneak attack damage if it hits, regardless of whether or not the target his flanked or flat-footed. Alternately, the vigilante can center his awareness and recover a single maneuver as a standard action.

Conditional effects