Iris

Iris steps back into the hallway just as the magical trap blasts lethal frost past. It catches her in the side, spinning her back. She groans, crawling slowly to her feet one arm held close as it refuses to move properly. "Ungh!" is about all she can manage, "Let's....let's just not do that again"

She pulls a slender rod from her waist and waves it across her body, signs of frostbite disappearing.

Spoiler: Wand of CLW
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Wand of CLW until healed
(1d8+1)[3]
(1d8+1)[8]
(1d8+1)[7]
(1d8+1)[8]
(1d8+1)[5]
(1d8+1)[6]
(1d8+1)[8]

Spoiler: Stats
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Iris of Shelyn
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 5, Init 7, HP 24/24, Speed 30ft
AC 20, Touch 16, Flat-footed 16, CMD 21, Fort 3, Ref 5, Will 7, CMB +5, Base Attack Bonus 3
+1 Composite Longbow (+2 Str) +8 (+3 BAB, +4 Dex, +1 weapon) (1d8+3, x3)
Battle aspergillum +5 (+3 BAB, +2 Str) (1d6+2, x2)
Dagger +5 (+3 BAB, +2 Str) or ranged +7 (+3 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex, +2 Misc)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 16, Cha 10
Condition
*Lucky Number [18](24 hours): reroll or +2 Luck bonus if number [18] rolled
*Adoration: immediate sanctuary (Will DC15)
*Agent of Chance: immediate - adjacent ally can reroll a skill check