Gonna echo this. If you don't want there to be a choice, don't give one.
----
There have been corner cases where a player will "make a choice" before I'm done setting up a scene or describing the situation, and then they get upset that I denied them that option when I finish describing what in front of them.
The choice never really existed, so it couldn't be made. The fact that the player jumped the gun is their problem, not mine.