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Thread: Empire 7: Into the Depths IC Thread

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    Default Re: Empire 7: Into the Depths IC Thread

    Round Two: Begin
    Years 4 - 6

    Don’t forget to link to any rolls you make, including rolls for rulers you will start using at the start of next round. If you want a new ruler in the next round, you must state so in your action post for this round and link to their rolls. Any increases from actions for this round are counted for the ruler you start your next round with, which may or may not be your current ruler.
    Good luck!


    Rules Alerts and Changes!


    The following events occurred between Year 1 - Year 3


    Discovery!
    Explorations and prospecting

    The Shark People Arrive in Region 73! They have 5 units, three open mobile holy centers, and one open mobile trade post of Foreign Trinkets!
    During the spring of year three, rumors start to spread of the coming of some group known as the Shark People, and by the end of the summer they arrive, a few hundred at a time, in region 73. Those brave enough to approach the newcomers encounter a cautious and hungry-looking band of Chelorians speaking in various tongues, with all their earthly possessions lashed to the backs of their gene-tailored sharks.

    Intent on making the most of their loan, the Carral family ventures east from Cyph-Arel and discover Region 123, an inhabited region specializing in the harvest of Malleable Blubber, ideally in return for Spices. The region is guarded by 1 unit of Native Defenders. CYP gains a +1 to buyout any single TP in this region in Round 2

    LUX Investigate southwest of region 135 with aid from the Chelonian Chora and discover Region 101, an inhabited region specializing in the production of Luxurious Hides and whose people are in great consistent need of new Tools . The region is guarded by 5 units of Native Defenders. LUX gains 1 treasure and gain a +1 to buyout a TP in this region next turn


    Spoiler: Map
    Show








    Growth!
    Actions involving colonization or settling, projects to build new TPs/HCs, founding Cities/Holy Orders/Fortresses, rising in country status, claims, and similar forms of growth and expansion.

    Let it never be said that the people of Magma Falls are wasteful. Rather than tossing both disgraced ruler and disgraced dwellings alike aside, the North Pole is refurbished and refitted to a functional, defensible, and useful mountain with mass production and diplomatic facilities. The North Pole is established as a City in Region 51. A Fortress is constructed in Region 51

    After sending envoy after envoy to the newly-contacted lands in the northwest, one envoy finally returns with good tidings. An eager contact amongst the ruling class shares their vision for opportunity, and will act as a direct line for the Syndicate in the region to exert authority. The Lambent Syndicate establishes a Claim on Region 28

    Shortly after Angus, Who Seeks out Large Curves in the Patterns, departs Bob’s court, a messenger reports that after a quick whisker trim and a change of clothes, the Duchess found Angus presentable enough to do the job. The messenger also bears an embossed invitation for Angus’s friends and relations to attend the speedily-arranged but extremely decadent wedding. The CSC gains a weak Marriage Claim on Region 66!

    Yirp sends one of his sons out to the neighboring region only to receive a message several weeks later that he is engaged to be wed into the local ruling class. Yirp, not sure what to make of this news decides that this must be a sign of otter superiority. The wedding is a civil affair with only two sea goat sacrifices made to calm all otterkind to this union.
    The OTT gains a weak Marriage Claim on Region 112!

    Devout and unrelenting in their search for the Makers, the Gravetenders do not rest in exploration, and their efforts are rewarded with the discovery of Maker artifacts. The discovery spurs efforts to further settle and explore the area, as well as passionate arguments over Maker funerary rites. The Gravetenders colonize Region 76 with aid from the Chelonian Chora


    Statecraft!
    Anything involving Swaying or Impressing, Cultural Identities, establishing vassals and lieges, events and marriage claim exchanges between players,

    Solidifying their close bonds, the Lighthouse establishes a Cultural Exchange with the Lambent Syndicate.

    The Gotezhar experience a change in leadership! Profundus Korasoon, not too long ago appointed general by the Sublime One, overthrows the Sublime One and becomes the new ruler of the People of the Rain.

    The Coronation of Primarch Marcion sees many attendees from across the newly connected world, and the Sakura-Jin host delegates from the Gotezhar, the Cyphiri, the Kalan Company, Pfilghol, the Otterians, the Ironkelp Knights, the Lux-Glossian Shades, and the Costa of Palacia. News and words are exchanged, trades and deals struck, and it is safe to say that all who attended learned interesting things about their regional neighbors.

    Determined to welcome their neighbors and cast off the overbearing shadows of caution, the Coral of the Protected Statera hosts a grand potluck in the tropics. It is a great success, with attendees swapping introductions, stories, and technology amidst a great bounty of delicacies. Delegations are sent from the Hymenocera Expanse, the Lojanese Republic, the Crimson Choir, and the Lambent Syndicate, as well as the Abyssal Stewards.

    Striking a bargain with the Chelonian Choir, the Lojanese Republic uses the CCA’s assistance to sway the merchants in Region 6 to their side; The Lojanese Republic gains Support of the Mercantile Faction in Region 6

    While the unimaginative may have wondered “how on sand could a school of herring manage to conduct diplomacy?” the herring of the Deep Blue have found creative solutions. Exploiting the allure of delicious food, Deep Blue stocks and offers sweetened and fattened Bream to its neighbors, and how can such a gift be rejected? Deep Blue gains Support of the Aristocratic Factions in Regions 55 and 57


    Trade!
    Buyouts, trade routes, and other economic shenanigans

    The Tellan family of the Cyphiri Union sees an opportunity in the reopening of the currents and seizes it with all their tentacles, selling their holdings at home to fund a trading expedition to Orope. With cooperation from the Ulnesh and the Middish themselves, the trade route soon becomes established between the two Flowing Way powers.
    The Cyphiri Union establishes a Trade Route with the Ironkelp Order

    A Drift from the Seatide Confederacy crosses into Gravetender waters, bearing unique and valuable wares. Their trip proves so successful that it quickly becomes an annual trip through the Dead Cities, bringing closer ties between the Confederacy and the Gravetenders.
    The Seatide Confederacy establishes a Trade Route with the Gravetenders


    Prime Minister Thnoet receives a rare summons from the Plo'uogoar, evidently a warning of increasing competition from foreign civilizations. In response, the government moves to secure a greater share of local production in Lojan. The Lojanese Republic buys out Trade Post 2 in Region 9 for Ching He'aang

    Looking farther afield, merchants of the Lojanese Republic secure a supply of the Delights of Moonlight unique to the Dunes of Revelation. To what purpose they desire to import the potent hallucinogen remains to be seen. The Lojanese Republic buys out Trade Post 2 in Region 17 for Delights of Moonlight

    The Tellan trade route proves immediately valuable, as the Cyphiri strike a deal to import Giantsbane Seeds along the new route, though whether for their decorative carvings or their explosive potential is as yet unclear. The Cyphiri Union buys out Trade Post 2 in Region 114 for Giantsbane Seeds

    Hearing the reports of scouts entranced by the Gardenbearer Turtles of the southeast, the Sakura-Jin follows them up with merchants to secure bales of the creatures.
    The World Garden of the Sakura-Jin buys out Trade Post 2 in Region 141 for Gardenbearer Turtles

    Keeping one eye on the potential for foreign trade, the World Garden intensifies harvesting of glue from Dashasham’s native barnacles.
    The World Garden of the Sakura-Jin buys out Trade Post 2 in Region 119 for Barnacle Glue

    Betting on the rising civilizations of the temperate waters, the merchants of Costa Sereia strike deals with their peers to import the basic necessities of life - plankton from the far east, and the Gotezhar’s Pure Berries closer to home.
    Costa Sereia buys out Trade Post 2 in Region 124 for Plankton with support from the Kalan Company
    Costa Sereia buys out Trade Post 2 in Region 138 for Pure Berries

    Seeking to expand their trade network, the trade houses of the Hymenocera Expanse dispatch two delegations to travel the waters. The first secures contracts with a handful of Selachian Mercenary companies, while the other, taken by the pure cuteness of the local wildlife, invests their full energies in the acquisition of Tiny Turtles.
    The Hymenocera Expanse buys out Trade Post 1 in Region 6 for Selachian Mercenaries
    The Hymenocera Expanse buys out Trade Post 1 in Region 28 for Tiny Turtles

    The Hymenocera work to strengthen their domestic economy as well, expanding production of Carapace Armor.
    The Hymenocera Expanse buys out Trade Post 2 in Region 3 for Carapace Armor

    Seeing an opportunity in the chaos enveloping [Region 6], the Coral of the Protected Statera send out envoys to every mercenary company in the area. Backed by charismatic negotiators and a hefty sum of cash, they find that within a few short years they have secured contracts with over half of the local companies.
    The Coral of the Protected Statera buys out Trade Posts 2 and 3 in Region 6 for Selachian Mercenaries

    Concentrating their mercantile efforts in the northeastern Polar reaches, the Seatide Confederacy establishes sound contracts both among their neighbors and themselves, acquiring Firefly Squid from abroad and consolidating antifreeze production at home.
    Seatide Confederacy buys out Trade Post 2 in region 74 for Firefly Squid
    The Seatide Confederacy buys out Trade Post 2 in Region 79 for Bluefish Antifreeze

    In an effort to expand their numbers, the leader of the Unity orders the exploitation of the Sandfish to the west. The reaction of the locals to the emergence of the harvester colonies is not recorded, but evidently relations are smooth enough for the Sandfish corpses to continue to swell the Unity.
    The Unity buys out Trade Post 2 in Region 22 for Sandfish

    Mother Yetu and Queen Phiso of the Auros embark on a grand scheme of consolidation, aiming to bring Kaarme’s Barotoxin fully under central control. Though these efforts do not succeed completely, neither can they be said to have failed.
    The Auros of Kaarme buys out Trade Post 3 in Region 14 for Barotoxin


    Faith!
    Conversions, organization, and other such matters of faith
    The Lambent Syndicate is drawn to the preaching of the Reef, and the Chorus of the Crimson Choir develops a following at Indah’s Rise; The Chorus of the Crimson Choir converts Holy Site 1 in Region 2

    Despite the fearsome reputation of the Lighthouse’s followers of the Radiance, the Choir finds foothold by adapting their messages and sways the Lighthouse to their divine ways; The Chorus of the Crimson Choir converts Holy Site 1 in Region 7

    Finding a common understanding, a balance of co-operation and mutual aid is struck and opens a path for the Crimson Choir to spread the Reef; The Chorus of the Crimson Choir converts Holy Site 1 in Region 31

    To match movement of peoples in the north, the Grand Master of the Ironkelp Knights successfully engineers a missionary expedition to the Swarmshadow Cult; The Ironkelp Knights convert Holy Site 1 in Region 109

    Proving to be skilled in more than just military matters, Knight Commander Tolmach manages to establish a school of the Flowing Way after negotiation with foreigners, and the Grand Master takes a personal interest in overseeing the establishment of the new school; the Ironkelp Knights convert Holy Site 3 in Region 135

    Like starlight carried in a wave, the Forests are the centerpoint of a dazzling array of motes illuminating the depths. The Forests of Astral Yearning convert Holy Site 1 in Region 18

    In the east, the wave of light is as strong as a tidal surge, accompanied by the soothing and disorienting singing of the Chelonian Chora. The light is not of the sun or moon but of memory, and all find a second chance to see their long-lost loves. The Forests of Astral Yearning convert Holy Site 1 in Region 15

    The Congregation of the Scintillating Ceiling convert Holy Site 1 in Region 66

    Sent to settle a dispute over conflicting dogma, Ewyllysgar the Stubborn-backed fascinates and draws the disputers into legends and tales of the Dragons, legends which are greatly supported by appearances and aid from Brenhineplisgyn and the songs of the Chelonian Chora. The Draigiau Residuum Gathering converts Holy Site 2 in Region 70

    Fascinated by the Neoplastic Monolith, the Gravetenders sought to observe and understand the Monolith’s nature, and find assistance in the form of the Chelonian Chora’s songs. Though the Gravetenders are on their own journey, their presence and interest is mutually fascinating to the locals. The Gravetenders convert Holy Site 2 in Region 69

    FInding common ground in the Eternal Spring, the Riftlings see both opportunity and interest, and waste no time in sending additional envoys to the Magma Falls to spread the Eternal Communion. These efforts, despite the hostile environment, are broadly a success. The Riftlings Many of the Dead Seas convert Holy Sites 1 and 2 in Region 51


    Wonder!
    New artifacts & specialized ships, miracles, new technologies, significant projects

    Casting eyes further afield, the Lux-Glossian Shades commission and complete a Specialized Ship

    As the second year of healing ends and the third year begins, the entire Polar area is engulfed in light. Each night for a month, brilliant lights play above the water’s surface, casting the dunes and kelp forests in beautiful shades of green, blue, and red. Though auroras are no new phenomenon, these are unusually large and bright and last for tens of hours, not minutes. The meaning of this portent is fiercely debated across the frigid waters, but the holy men reach no consensus.


    Might!
    Military events including both military developments and military actions

    After raising new forces of Squalls, the Sublime One of the Gotezhar anoints the Profundus Korasoon as a skilled leader of this host. The Gotezhar appoint Profundus Korasoon as a General with a Military Score of 10 and the Tactical Doctrine: Aim For the Storm’s Center - -6 to Enemy Leader Loss and -20% Enemy Casualties
    [INDENT] Profundus Korasoon quickly passes the mantle of general and the Tactical Doctrine to Squall Essensio (Military Score 10)

    The Ironkelp Knights are keenly aware that danger may lurk behind each next surge, and Knight Commander Amlaigh Tolmach of the Scoshlangue is chosen for his experience and the respect of his troops to serve as the Grand Master’s primary military leader. The Ironkelp Knights appoint Amlaigh Tolmach as General with a Military Score of 10 and the Tactical Doctrine Quiver Hell’s Foundations - +2 to Battle Roll.

    As chief rival to Olgght The-one-who-consumes, Gtsit earns the position of second-champion to direct their cunning, ruthlessness, and terrain mastery to support (and oppose) Olgght. The Pfith raise Gtsit the-second-champion as General with a Military Score of 8 and the Tactical Doctrine [I] Sea’s Opportunity/[I] - Enemy takes double battle penalties from terrain (Defending), transfer battle penalties from terrain to enemy (Attacking).

    Seeking to kill two fish with one snip, the Calamitous One takes advantage of the need for a military and the need to distract the nuisance that is Carapace the Eviscerator and tasks the annoying dissenter with organizing military. The Unity recruits Carapace the Eviscerator as a General with Military Score 10 and the Tactical Doctrine Tireless - -10% to own casualties, +2 to allied leader loss rolls


    Schemes!
    Coercion, betrayals, and spycraft

    Though at times growth must be found in the pruning of doomed branches, so too is it true that growth must also decide to offer second chances to a polyp to better the whole. The Reef in Red is no different, and the name of Ernost VIII spreads - a disgraced Speaker with a penchant for getting into messes and substances alike, joined and exacerbated in partnership to an equally chaotic chorister. The Chorus of the Crimson Choir acquires Ernost VIII, a Spy with Intrigue Score 8

    Whispers spread throughout the temperate regions of a new spy procured by Costa Sereia, though little is known of the mysterious figure except the renown of their skill. Costa Sereia Procures a Spy - Veruha Mascerena with an Intrigue Score 7

    Locating a potential error in the system, Deep Blue identifies instead a useful agent - the Red Herring. For now, the Red Herring appears to simply be swimming in circles. Appears to be. Deep Blue procures Red Herring, a Spy with Intrigue Score 9

    Though their trade deals of recent years have been quite successful, the Costa Sereia are not above taking the more underhanded approach when necessary. At first rebuffed by the local magnates of [Region 130], the Sereia turn to a series of threats, robberies, and “accidents” to ensure they are allowed to “protect” the region’s Mineblossom Sponge.
    Costa Sereia coerces Trading Post 2 in Region 130 for Mineblossom Sponge


    Terror!
    Violence, upheaval, murder, and destruction.

    The Aristocratic Support node in Region 6 is Unruly!
    The presence of so many unemployed mercenaries looking for a meal has significantly destabilized region 6. Armed groups prowl the seafloor, looting and holding up roads.

    OTT fails to convert region 133!
    Returning to the great kelpland in a state of considerable dishevelment, the Supremacist Priest sent to convert region 133 reports some sort of sedition: just when he was about to perform a sacrifice to bless the local leaders, he found that his ceremonial rock had been stolen by some unknown party. Unable to perform his sacred rite without the rock, he quickly became a laughingstock of the local nobility and clergy.


    Organizations!
    With the aid of the Pfilghol, the first Smoking Garden is operational within the span of a few short years. Sited among a string of volcanic outlets in the northeast of the Pfithreef, the sloped terrain and proximity to existing heat flows results in an abundance of vent growths, many at curious angles, over the course of the process. Once the Koresh deem the first of the vents to have matured sufficiently, the now-local Grandmasters opt to name the site Gan Kotzim - the Thorn Gardens - in honor of this development, and it is only a few months before the first deliveries of metal arrive in Pfithreef’s capital, small though they might yet be.
    (PFG builds a Smoking Garden in 132, completing the ABS Base Request in the Temperate Zone: +1 Favor from and +1 Rep with ABS!)

    The Gravetenders and Kar-Nath Hegemony work together to rapidly complete preparations for the Stewards, who are gifted the use of the Dead City of Morelia. As most of the Reliquaries once housed within the Dead City had long since been removed, it was the most practical location - especially given the collection of local currents that would help disperse the Garden’s fumes more effectively. As the Garden’s vents begin to grow into, through, and over the buildings of the Dead City, it seems like nothing so much as a corpse’s nutrients finally being reclaimed. To honor both this and the faith of their hosts, the newly promoted Grandmasters of the Garden dub it Gan Atzamot - the Bone Gardens. Much as they might have hoped for it, the Smiths can find no silver to capture from the black smoke that now wreathes the Dead City. Nonetheless, the Gravetenders soon find themselves in possession of a steady supply of stronger metals, ready for sculpting by hands of stone.
    (GRV and KNH build a Smoking Garden in 78, completing the ABS Base Request in the Polar Zone: GRV gets +1 Rep with ABS! KNH gets +1 Favor from ABS!)

    The Chorus of the Crimson Choir are the first to offer their knowledge to the Abyssal Stewards, making theirs among the first entries within the Coraline Compendium - the Stewards make it clear that such generosity is deserving of reward. (CCC contributes 1 entry to the Coraline Compendium: +1 Favor from ABS!)

    DRG gains 1 Rep with CCA!

    Work begins on a Reefback Nursery in the Protected Statera…[1/3]

    In the Kar-Nath Hegemony, the same cooperation that led to Gan Atzamot allows for the establishment of an area seeded with the appropriate base deep water corals and organisms capable of supporting critical stages in the reproductive cycles of the Chora’s Reefbacks. Of course, once the Chelonian Chora themselves take up residence, this soon blossoms into a thriving center from which culture, commerce, and more can spread, traveling through paths in the ice and rock carefully tracked and maintained by the Chora’s navigators. Given the glacial masses surrounding the Nursery, it becomes known as Icewall Reef - or, in the language of the Chora, Kiwensuli Awensinpin Lete.
    (KNH and GRV build a Reefback Nursery in 77, completing the CCA Base Request in the Polar Zone: KNH gets +1 Favor from and +1 Rep with CCA! GRV gets +1 Favor from CCA!)

    To every call, a response - the Chelonian Chora’s members attend to a myriad of labors, with repayment in full to come ast (CYP, DRG, FAY, GRV, KNH, LOL, and SKR all indebt themselves to the CCA by 1 Favor in exchange for assistance!)

    [Description will be posted with Org Actions!]
    (SKR builds a Holdfast in 119 with 2 actions, completing the DNA Base Request in the Temperate Zone: +1 Favor from and +1 Rep with DNA!)

    [Description will be posted with Org Actions!]
    (SBK builds a Holdfast in 25 with 4 actions, completing the DNA Base Request in the Tropical Zone: +2 Favors from and +1 Rep with DNA!)

    LOL gains 1 Rep with DNA!

    A number of powers parlay with the Divine Nacres, gaining access to technologies they might otherwise have lacked opportunity to acquire. (HEX, SEN, GRV, KNH, STC all indebt themselves to the DNA by 1 Favor in exchange for technology!)
    Last edited by LapisCattis; 2022-04-18 at 09:32 PM.
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