Quote Originally Posted by Psyren View Post
I don't see why this is bad, nor do I see streamlining the statblocks and tightening the difficulty space for a given monster as mutually exclusive. Indeed, Jeremy does mention the possibility that DMs could in some cases accidentally cause a creature to punch above their CR too; it's just a lot rarer since CR is already supposed to be taking those "most dangerous abilities/sequences" into account, so the most common result when a DM picks the "wrong" actions for a monster is that it feels weaker than it should rather than harder than it should. But it didn't mean that the opposite result was completely impossible nor more desirable either.
Problem is that it not only creates "one correct way to use the monster", as overrelying on CR would, but "the only way you CAN use the monster".