R1T11: Flair quickly went over his options. An invisible enemy was going to tricky to fight, as his radiant missiles required line of sight to fire. Indirectly hitting it via area effects might be a good idea, but not one they could capitalize on if it's not undead. And while a lot of invisible things are undead, not all are. He needed more data to determine specifics on this thing.

And a surefire way to tell if something was undead? See how it reacted to positive energy. Add that to Jaume's cry of pain, Flair stepped forward and sent out a healing wave of energy, both to aid his friend and to test if it also healed their enemy. An average burst of energy blew forth, and Brother Jaume was just visible enough to get 6 healing. Unfortunately, since the enemy is invisible, Flair has no idea if his burst affected the whatsit or not.

R1T7: Winter casts sanctuary on herself, asking the Lady of Graves for her protection. This means that whatever Winter does, it is likely to be passive aid for the party and not offense, which tracks with what she said of herself.

End Round One, Begin Round 2 ...

R2T17:
When Brother Jaume countered and the big thing apparently bonked against the wall, the teetering-laughing noise had stopped. In fact, there wasn't much sense of movement. Now, however, it begins again. In the middle of battle, there is that awful, vaguely mocking laughter-like sound. There is a snapping sound and a slash appears on St. Dorn's right lower leg for 4 mod (+1d4 bleed). Another snapping-slashing across Dorn's chest for 4 mod. A third snapping sound, but Brother Jaume has been listening for it and senses he ducks just in time. Vilma, however, senses a large beak-mouth try to bite her, and she pushes back; she even thinks she almost had a chance to push the thing back a few feet but its mass resisted her.

R2T15: Brother Jaume, you are no longer bleeding. As before, the creature is still invisible, but you are pretty sure of where it is. What do you do?

Vilma on deck, St. Dorn on deck ...