Spoiler: Beginning
Show
- You had one simple job, tick! - Baalzephon got so mad he didn’t even raise his voices, - And you screw up.
- Sir, it's not my fault, there are these adventurers...
- I’m not interested in your excuses, tick! I sentence you to exile to the material plane! Your name will be forgotten! You always was a tick inside, now you're gonna be tick entirely!
- Sir! Sir! Avernus is my homeland! Sir, have mercy, I'm begging!
- The verdict is final, without appeal and it will be executed immediately!
- No!!!
I don’t go into the details of the case between my villain and PCs and who he was before on purpose. It can be almost anything. Maybe he was imp familiar of some important wizard and this wizard was killed by the party, or he was a spy and PC broke a conspiracy or coup, or any of a hundred other options. Main idea is that the PC was interfering with his important mission and he was punished.
Spoiler: Sabotaging Animals
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- Alarm! We're under attack!
- What? Again? Darn it! I'm on my way!
...
- Well, it stops being fun. This is the fifth night in a row. Two wolves, viper, dire rat and a freakin' camel! Who's next? If this keeps up, we'll not be able to do... anything! Look at Mark, he can't restore his spells with this sleep pattern. What happens if next time it'll be something more dangerous than animals?
First six CR/levels Noname can't do something really dangerous. With his Wild Cohort feat and being symbiont he can force animals to attack the target of his revenge, and he can hide very well, but in direct fight he is very weak. Even when he found the Mau-Jehe blade. It all will work later. Plus, as an option he can work with some PC's regular enemy as symbiont.
I draw your attention to non-availability of any punishment for cohort's deaths and clearly stated cooldowns to obtain new one.
Spoiler: Ape of Fury
Show
- Jerry, look.
- What's the matter?
- I think I saw that ape yesterday, think it's watching us. Those animals three years ago, remember? Could it be...
- No, this was that mad druid we killed. Don't worry about it, it's just an ape.
...
- Just an ape, Jerry? Just an ape with a frickin' glowing bastard sword in the mouth! And we couldn’t catch up it! I bet it'll come up tonight!
...
- I was wrong, I admit. We were expecting a monkey with a sword, but not the sword itself! Accursed flyin' bastard! How many times did we sunder tonight? Dozen? Two dozen? We won’t last that long.
This ape is Noname's more constant cohort. Noname raised and well-trained it to be helpful in fight. Its feats and skills are tailored to work well with Noname's abilities. And yes. Noname became a Fiend of Possession. He can posses his ape, or his Mau-Jehe mindblade, or some enemy's gear, but I'll talk about two first options - maybe party all consists of VoP PCs. )
Well, let's expand in more detail.
First, blade possessing. I can give it Skillful or Mouthpick enchants via the Magic item Fiend's of Possession class feature. These enchants allow my ape to wield my blade without penalty. It's unclear and maybe not strictly RAW, but I think possessing a mindblade is considered to be like holding a mindblade. My main goal is Vorpal enchantment. With it, Lucky, Better Lucky than Good and Victor's Luck I can start fishing. So far, it isn't so good, but it is just the beginning. If I work without my ape, it can be dead, or be absent for any other reason, I'll use Fly enchantment. It's only +1, but gives very good mobility. Plus, because of wording, mindblade became an animated object and I can possess it as a creature, not only an object. It's unclear, too. How does it work? Can I possess a single object simultaneously as object and as creature? These questions are especially interesting in the Animate Object ability context. Anyway, possessing a mindblade is an option for the second part of the fight. I'm most often starting inside the ape. It has interesting feats and its Iaijutsu Focus gives me some amount of free damage. While ape itself can't use
Call Armor power because of low Cha, but when I'm possessing it I can. It's only +4 AC (chain shirt), but it's
free +4 AC. Yes, being inside the ape isn't a very powerful combat option, but is suitable to warm-up and give PCs a sense of false confidence.
Spoiler: Ape
Show
Master's Level |
HD |
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Skills |
Feats |
7-8 |
4 |
3 |
4 |
4 |
1 |
Iaijutsu Focus 3.5 |
Hidden Talent (Call Armor) (1), Power Attack (3) |
9-11 |
5 |
3 |
4 |
4 |
1 |
Iaijutsu Focus 4 |
|
12-14 |
7 |
5 |
5 |
5 |
2 |
Iaijutsu Focus 5 |
Cleave (6) |
15-17 |
9 |
6 |
6 |
6 |
3 |
Iaijutsu Focus 6 |
Instinctive Consummator (9) |
18-20 |
11 |
8 |
7 |
7 |
3 |
Iaijutsu Focus 7 |
|
Spoiler: Blade of Ultimate Decapitation
Show
- Screw it! Screw it! Screw it! Have you seen it? Rope trick! Damn death trap! This Bastard just decapitated Mark! One swing, another and all over! How did it snuck into?
- It possessed rope itself.
- What? How did you understand it? Is it even an option?
- Yes it is, as you see. There is a lingering evil aura on the rope, I see it. And it doesn't dissipate...
- We all gonna die!
Well, it's too pathos, I know, in real game high level PCs can deal with this sort of enemy, but it isn't so easy. With 8 levels of Legacy Champion I at the end has 12 effective levels of Fiend of Possession, so I can add my Mau-Jehe +12 worth of enchantments. It isn't clear again how quickly I can change them, but I definitely can, so I'll take something with numbers in a day, use it and change it. Most cheesy version say I can change used enchantments for the same unused ones, but I think it's too much.
Spoiler: Useful Enchantments
Show
Enchantment Name |
How I use it |
Price |
Source |
Book |
+1 |
It's obvious. Plus, every enchantment bonus give weapon +2 hardness and +10 hp. Now my mindblade has 12 hardness, 20 hp. |
+1 |
+1 mind blade class feature (SKn) |
DMG |
+1 |
- |
+1 |
Mau-Jehe |
DMG |
+2 |
Mindblade 14 hardness, 30 hp. |
+2 |
Mau-Jehe |
DMG |
+3 |
Mindblade 16 hardness, 40 hp. |
+3 |
Mau-Jehe |
DMG |
+4 |
Mindblade 18 hardness, 50 hp. |
+4 |
Magic item class feature (FoP) |
DMG |
+5 |
Mindblade 20 hardness, 60 hp. |
+5 |
Magic item class feature (FoP) |
DMG |
Ghost touch |
I can strike the ghost. |
+1 |
Mau-Jehe |
DMG |
Keen |
It isn't very useful for me. I want natural 20, not just krit. |
+1 |
Mau-Jehe |
DMG |
Lucky |
One attack reroll. Good for me. |
+1 |
Mind blade enhancement class feature (SKn) |
MIC |
Lucky |
Two attack rerolls. Why two? Because of Extra legacy ability use (lesser). Now it's a legacy ability and this is legal. |
+1 |
Mau-Jehe, Replace legacy ability (lesser) (replace Keen) |
MIC |
Sundering |
I don't like weapons. Weapons that aren't my. This is almost always-on enchant after replacing Keen for Lucky. |
+1 |
Mind blade enhancement class feature (SKn) |
MIC |
Flying |
It gives the weapon 30 ft fly and the weapon now "is treated as an animated object with hardness and hit points equal to a typical weapon of its kind". With Sizing it means up to 28 Str and 160+10*Ench bonus hp. |
+1 |
Magic item class feature (FoP) |
Magic of Faerûn |
Dancing |
Four rounds weapon striking on its own. When 4 rounds have expired, I can change it. Action economy. |
+4 |
Magic item class feature (FoP) |
DMG |
Vorpal |
Main theme. Twenty-fishing with a vorpal rod! |
+5 |
Magic item class feature (FoP) |
DMG |
Bane |
Tell me who you are and I'll tell you what kind of Bane weapon I am. |
+1 |
Magic item class feature (FoP) |
DMG |
Magebane |
Did you say you are a wizard? |
+1 |
Magic item class feature (FoP) |
MIC |
Paralyzing |
1/day paralyze? It wouldn’t be worth the price if I couldn’t replace it easily |
+1 |
Magic item class feature (FoP) |
MIC |
Dispelling |
3/day dispel? Yes please! |
+1 |
Magic item class feature (FoP) |
MIC |
Dispelling, greater |
3/day greater dispel? Yes please now! |
+1 (S+2) |
Magic item class feature (FoP) |
MIC |
Brutal surge |
2/day free bull rush? Good. I'll use it, then I'll change it. |
+1 |
Magic item class feature (FoP) |
MIC |
Binding |
2/day dimensional anchor? It not just ruins enemies mobility, but also helps me qualify for Naturalized Denizen feat. |
+1 |
Magic item class feature (FoP) |
MIC |
Fiercebane |
I'm not rely heavily on crit damage, but sometimes... |
+1 (S+2) |
Magic item class feature (FoP) |
MIC |
Stunning surge |
2-3/day stun with increasing with level DC? I take it. |
+1 |
Magic item class feature (FoP) |
MIC |
Whirling |
3/day. Use, then change. And this is a very useful maneuver if you go fly-fishing for 20. Up to eight attacks instead of only three. |
+1 |
Magic item class feature (FoP) |
MIC |
Blurstrike |
FF enemy? Everybody wants it! Ten times per day? Really? |
+2 |
Magic item class feature (FoP) |
MIC |
Psibane |
Did you say you are psion? |
+2 |
Magic item class feature (FoP) |
MIC |
Speed |
Extra attack for twenty-fisher! Expensive one, but sometimes can be in place. |
+3 |
Magic item class feature (FoP) |
DMG |
Transmuting |
Don't like DR. |
+2 |
Magic item class feature (FoP) |
MIC |
Metalline |
Who doesn't want to have an adamantine sword? Works well with Sundering. |
+2 |
Magic item class feature (FoP) |
MIC |
Mouthpick |
It's for my ape. While I'm possessing a mindblade it can take it in the mouth and strike with it. |
+1 |
Magic item class feature (FoP) |
Lords of Madness |
Comanding |
It gives me +2/+4 to some social skills and Suggestion 1/day. Can be useful. |
+2 |
Magic item class feature (FoP) |
Arms and Equipment Guide |
Skillful |
It gives me +3 BAB. Also give proficiency. Not so useful in my own hands, but if my blade will hold somebody else... |
+2 |
Magic item class feature (FoP) |
CArc |
Sizing |
Must have! Turn possessed weapon into colossal version (6d8 base damage)! Or just change the size of the mindblade created in my natural form - it's fine, too small. |
+1 |
Magic item class feature (FoP) |
CArc |
Rusting |
Mindblade definitely doesn't consist of iron and breaking enemy's armor is a good long game tactic. |
+1 |
Magic item class feature (FoP) |
Shining South |
Spoiler: Tables
Show
Spoiler: Stats
Show
Abilities |
Initial |
Race/Template |
4th, 8th, 12th |
16th, 20th |
Total |
STR |
8 |
-10 |
|
|
1 |
DEX |
10 |
6 |
|
|
16 |
CON |
13 |
|
|
|
13 |
INT |
15 |
4 |
3 |
|
22 |
WIS |
12 |
|
|
|
12 |
CHA |
14 |
-2 |
|
2 |
14 |
LE Soul Tick Soulknife 6/Fiend of Possession 6/Legacy Champion 8
Spoiler: Build
Show
Level |
Class |
Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Skills |
Feats |
Class Features |
Legacy abilities |
1st |
Soulknife 1 |
0 |
0 |
2 |
2 |
32: {+4} Autohypnosis: 4; {+4} Concentration: 4; {+4 CC} Handle Animal: 2; {+4} Hide: 4; {+4} Jump: 4; {+4 CC} Knowledge (history): 2; {+2} Listen: 2; {+2} Spot: 2; {+4} Tumble: 4; |
Wild Cohort, Weapon Focus (mind blade), Hidden Talent (Chameleon) |
Mind blade, Weapon Focus (mind blade), Hidden Talent |
|
2nd |
Soulknife 2 |
1 |
0 |
3 |
3 |
8: {+1} Autohypnosis: 5; {+1} Concentration: 5; {+1 CC} Handle Animal: 2.5; {+1} Hide: 5; {+1} Jump: 5; {+1 CC} Knowledge (history): 2.5; {+1} Listen: 3; Spot: 2; {+1} Tumble: 5; |
|
Throw mind blade |
|
3rd |
Soulknife 3 |
2 |
1 |
3 |
3 |
8: {+1} Autohypnosis: 6; {+1} Concentration: 6; {+1 CC} Handle Animal: 3; {+1} Hide: 6; Jump: 5; {+1 CC} Knowledge (history): 3; {+1} Knowledge (psionics): 1; Listen: 3; {+1} Spot: 3; {+1} Tumble: 6; |
Sly Fortune, Victor's Luck (B) |
Bonus feat |
|
4th |
Soulknife 4 |
3 |
1 |
4 |
4 |
9: {+1} Autohypnosis: 7; {+1} Concentration: 7; {+1 CC} Handle Animal: 3.5; {+1} Hide: 7; Jump: 5; {+1 CC} Knowledge (history): 3.5; {+1} Knowledge (psionics): 2; {+1} Listen: 4; {+1} Spot: 4; {+1} Tumble: 7; |
|
+1 mind blade |
|
5th |
Soulknife 5 |
3 |
1 |
4 |
4 |
9: {+1} Autohypnosis: 8; {+1} Concentration: 8; {+1 CC} Handle Animal: 4; {+1} Hide: 8; Jump: 5; {+1 CC} Knowledge (history): 4; {+1} Knowledge (psionics): 3; {+1} Listen: 5; {+1} Spot: 5; {+1} Tumble: 8; |
Least Legacy (Mau-Jehe) (B) |
Free draw, shape mind blade |
Knife made mind, sneaky intentions |
6th |
Soulknife 6 |
4 |
2 |
5 |
5 |
9: {+1} Autohypnosis: 9; {+1} Concentration: 9; {+1 CC} Handle Animal: 4.5; {+1} Hide: 9; Jump: 5; {+1 CC} Knowledge (history): 4.5; {+1} Knowledge (psionics): 4; {+1} Listen: 6; {+1} Spot: 6; {+1} Tumble: 9; |
Better Lucky than Good, Speed of Thought (B) |
Mind blade enhancement +1, Speed of Thought |
+1 ghost touch, -4 hp |
7th |
Fiend of Possession 1 |
4 |
4 |
7 |
7 |
7: Autohypnosis: 9; {+1} Bluff: 1; Concentration: 9; {+1} Disguise: 1; {+1 CC} Handle Animal: 5; {+1} Hide: 10; Jump: 5; {+1 CC} Knowledge (history): 5; Knowledge (psionics): 4; {+1} Listen: 7; {+1} Spellcraft: 1; Spot: 6; Tumble: 9; |
|
Ethereal form, hide presence, possess object |
Unspoken contact at will |
8th |
Fiend of Possession 2 |
5 |
5 |
8 |
8 |
7: Autohypnosis: 9; {+1} Bluff: 2; Concentration: 9; {+1} Disguise: 2; {+1 CC} Handle Animal: 5.5; {+1} Hide: 11; Jump: 5; Knowledge (history): 5; Knowledge (psionics): 4; {+1} Listen: 8; {+1} Spellcraft: 2; {+1} Spot: 7; Tumble: 9; |
|
Curse, magic item |
Mind over miles, -1 saves |
9th |
Fiend of Possession 3 |
5 |
5 |
8 |
8 |
7: Autohypnosis: 9; {+1} Bluff: 3; Concentration: 9; {+1} Disguise: 3; {+1 CC} Handle Animal: 6; {+1} Hide: 12; Jump: 5; Knowledge (history): 5; Knowledge (psionics): 4; {+1} Listen: 9; {+1} Spellcraft: 3; {+1} Spot: 8; Tumble: 9; |
Naturalized Denizen |
Control object |
Stable focus (Speed of Thought), -1 attack, -6 hp |
10th |
Fiend of Possession 4 |
6 |
6 |
9 |
9 |
7: Autohypnosis: 9; {+1} Bluff: 4; Concentration: 9; {+1} Disguise: 4; {+1 CC} Handle Animal: 6.5; {+1} Hide: 13; Jump: 5; Knowledge (history): 5; Knowledge (psionics): 4; {+1} Listen: 10; {+1} Spellcraft: 4; {+1} Spot: 9; Tumble: 9; |
|
Animate object, possess creature |
|
11th |
Fiend of Possession 5 |
6 |
6 |
9 |
9 |
7: Autohypnosis: 9; {+1} Bluff: 5; Concentration: 9; {+1} Disguise: 5; {+1 CC} Handle Animal: 7; {+1} Hide: 14; Jump: 5; Knowledge (history): 5; Knowledge (psionics): 4; {+1} Listen: 11; {+1} Spellcraft: 5; {+1} Spot: 10; Tumble: 9; |
|
Ally or enemy, possess noncontinuous object |
+2 ghost touch |
12th |
Fiend of Possession 6 |
7 |
7 |
10 |
10 |
8: Autohypnosis: 9; {+1} Bluff: 6; Concentration: 9; {+1} Disguise: 6; {+1 CC} Handle Animal: 7.5; {+1} Hide: 15; Jump: 5; Knowledge (history): 5; Knowledge (psionics): 4; {+1} Listen: 12; {+1} Spellcraft: 6; {+2} Spot: 12; Tumble: 9; |
Darkstalker |
Control creature |
Penetrating proposal at will, -8 hp |
13th |
Legacy Champion 1 |
7 |
7 |
10 |
12 |
10: {+1} Autohypnosis: 10; {+1} Bluff: 7; {+1} Concentration: 10; {+1} Disguise: 7; {+1 CC} Handle Animal: 8; {+1} Hide: 16; Jump: 5; {+1} Knowledge (history): 6; {+1} Knowledge (psionics): 5; Listen: 12; {+1} Spellcraft: 7; Spot: 12; {+1} Tumble: 10; |
Lesser Legacy (Mau-Jehe) (B) |
Reduced ritual cost (lesser), bond of lore |
Cunning, -2 attack |
14th |
Legacy Champion (FoP) 2 |
8 |
7 |
10 |
13 |
10: {+1} Autohypnosis: 11; {+1} Bluff: 8; {+1} Concentration: 11; {+1} Disguise: 8; {+1 CC} Handle Animal: 8.5; {+1} Hide: 17; Jump: 5; {+1} Knowledge (history): 7; {+1} Knowledge (psionics): 6; Listen: 12; {+1} Spellcraft: 8; Spot: 12; {+1} Tumble: 11; |
|
Replace legacy ability (least) |
+2 ghost touch keen, Unspoken contact at will, Invisibility 1/day, -10 hp |
15th |
Legacy Champion (FoP) 3 |
9 |
8 |
11 |
13 |
10: {+1} Autohypnosis: 12; {+1} Bluff: 9; {+1} Concentration: 12; {+1} Disguise: 9; {+1 CC} Handle Animal: 9; {+1} Hide: 18; Jump: 5; {+1} Knowledge (history): 8; {+1} Knowledge (psionics): 7; Listen: 12; {+1} Spellcraft: 9; Spot: 12; {+1} Tumble: 12; |
Fortuitous Strike |
Extra legacy ability use (least) (Invisibility) |
Invisibility 2/day |
16th |
Legacy Champion (FoP) 4 |
9 |
8 |
11 |
14 |
10: {+1} Autohypnosis: 13; {+1} Bluff: 10; {+1} Concentration: 13; {+1} Disguise: 10; {+1 CC} Handle Animal: 9.5; {+1} Hide: 19; Jump: 5; {+1} Knowledge (history): 9; {+1} Knowledge (psionics): 8; Listen: 12; {+1} Spellcraft: 10; Spot: 12; {+1} Tumble: 13; |
Legacy Focus (BL) |
Bonus legacy feat |
+3 ghost touch keen, -2 saves |
17th |
Legacy Champion (FoP) 5 |
10 |
8 |
11 |
14 |
10: {+1} Autohypnosis: 14; {+1} Bluff: 11; {+1} Concentration: 14; {+1} Disguise: 11; {+1 CC} Handle Animal: 10; {+1} Hide: 20; Jump: 5; {+1} Knowledge (history): 10; {+1} Knowledge (psionics): 9; Listen: 12; {+1} Spellcraft: 11; Spot: 12; {+1} Tumble: 14; |
|
Replace legacy ability (lesser) |
+3 ghost touch lucky |
18th |
Legacy Champion (FoP) 6 |
11 |
9 |
12 |
15 |
10: {+1} Autohypnosis: 15; {+1} Bluff: 12; {+1} Concentration: 15; {+1} Disguise: 12; Handle Animal: 10; {+1} Hide: 21; Jump: 5; {+2} Knowledge (history): 12; {+1} Knowledge (psionics): 10; Listen: 12; {+1} Spellcraft: 12; Spot: 12; {+1} Tumble: 15; |
Miser's Fortune |
Extra legacy ability use (lesser) (Lucky) |
|
19th |
Legacy Champion 7 |
11 |
9 |
14 |
15 |
10: {+1} Autohypnosis: 16; {+1} Bluff: 13; {+1} Concentration: 16; {+1} Disguise: 13; Handle Animal: 10; {+1} Hide: 22; Jump: 5; {+3} Knowledge (history): 15; Knowledge (psionics): 10; Listen: 12; {+1} Spellcraft: 13; Spot: 12; {+1} Tumble: 16; |
|
Reduced ritual cost (greater) |
|
20th |
Legacy Champion (FoP) 8 |
12 |
9 |
15 |
15 |
10: {+1} Autohypnosis: 17; {+1} Bluff: 14; {+1} Concentration: 17; {+1} Disguise: 14; Handle Animal: 10; {+1} Hide: 23; Jump: 5; {+3} Knowledge (history): 18; Knowledge (psionics): 10; Listen: 12; {+1} Spellcraft: 14; Spot: 12; {+1} Tumble: 17; |
Quicken Legacy (BL) |
Bonus legacy feat |
|
Spoiler: Few words about feats
Show
Sly Fortune, Hidden Talent (Chameleon) and Darkstalker for my Hide. It's a very important skill for FoP.
Victor's Luck, Better Lucky than Good, Fortuitous Strike and ape's Instinctive Consummator are for Vorpal-fishing.
Naturalized Denizen prevents banishment, dismissal and other bad for FoP things, and it coincides with the exiling theme.
Legacy Focus with its wording gives me +1 to DC not only for legacy abilities, but for all weapon abilities. Stunning, Paralyzing, Suggestion or any other options.
Miser's Fortune technically gives +5 on saves me, while I'm possessing my blade.
Quicken Legacy for swift Invisibility.
Spoiler: One more question
Show
It isn't clear what action are Possess Object, Magic Item, Control Object, Animate Object and Possess Creature. Yes, it's Su, so it should be standard, but! Control Creature has especially worded standard action while other abilities don't. So assumption them are free has right to exist.
Spoiler: Dealing with Limitations
Show
Recurrent Rival - check.
Sworn Enemy - check.
Defeated, but not vanquished - it's very hard to finally defeat FoP with his own always existing Flying sword.
Specialized Opponent - I have all Bane options to choose from since 8th level and I'm hard-to-reach without magic. All mundane characters will have problems with me. I didn't mention it, but I can possess any character valuable item, favorite axe, material component for spell (and give it some magic options, so it can't be used as material component) or something other. And I'm good in destroying things. Rusting and Sundering can make any regular fighter to cry.
And of course I'm Evil.
Spoiler: Books
Show
Type |
Name |
Book |
Page |
Race |
Soul Tick |
Fiend Folio |
220 |
Monster |
Ape |
MM1 |
268 |
Class |
Soulknife |
Expanded Psionics Handbook |
26 |
Prestige Class |
Fiend of Possession |
Fiend Folio |
204 |
Prestige Class |
Legacy Champion |
Weapons of Legacy |
19 |
Class variant |
Hidden Talent |
The Mind's Eye Expanded Classes, Part One |
link |
Class variant |
Bonus Feats |
The Mind's Eye Expanded Classes, Part One |
link |
Power |
Chameleon |
Expanded Psionics Handbook |
82 |
Power |
Call Armor |
Complete Psionic |
80 |
Feat |
Wild Cohort |
Wild Life |
link |
Feat |
Sly Fortune |
Complete Scoundrel |
81 |
Feat |
Victor's Luck |
Complete Scoundrel |
82 |
Feat |
Least Legacy |
Weapons of Legacy |
14 |
Feat |
Better Lucky than Good |
Complete Scoundrel |
74 |
Feat |
Speed of Thought |
Expanded Psionics Handbook |
51 |
Feat |
Naturalized Denizen |
Unearthed Arcana |
94 |
Feat |
Darkstalker |
Lords of Madness |
179 |
Feat |
Lesser Legacy |
Weapons of Legacy |
15 |
Feat |
Fortuitous Strike |
Complete Scoundrel |
77 |
Feat |
Legacy Focus |
Weapons of Legacy |
15 |
Feat |
Miser's Fortune |
Complete Scoundrel |
80 |
Feat |
Quicken Legacy |
Weapons of Legacy |
15 |
Feat |
Hidden Talent |
Expanded Psionics Handbook |
67 |
Feat |
Power Attack |
PHB |
98 |
Feat |
Cleave |
PHB |
92 |
Feat |
Instinctive Consummator |
Complete Psionic |
55 |
Weapon of Legacy |
Mau-Jehe |
Weapons of Legacy |
114 |