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Thread: Savage Tide Reboot IC

  1. - Top - End - #296
    Titan in the Playground
     
    ClericGuy

    Join Date
    May 2011
    Gender
    Male

    Default Re: Savage Tide Reboot IC

    Grimgor Ghoulsbane, Dwarven Warder

    Frustratingly, Grimgor slipped and missed the enormous worm, but there was nothing to do but continue his attacks. He growled out to the group, "Watch yerselves!
    Use th'bloody rocks fer cover!"
    , then stomped to where he was directly below the worm and then he thrust upwards violently.

    Top of Round 3: Defending the Pride (swift); advance to under worm (move); strike w/power attack, if possible (standard)
    Attack - (1d20+8)[26], damage - (4d6+12)[25]+2 ice?

    Effects: Defending the Pride (+4 AC [morale], 3 rounds); Encouraging Roar (+2 attack / damage for 1 rnd); Power attack (-2 attack, +6 damage, until next round); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’

    Spoiler: Crunch
    Show
    HP 4255 AC 24 CMB/D +7/18
    F +6 R +5 W +8 Init +4 Move 20’
    Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
    Spoiler: Known maneuvers
    Show
    Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

    Readied Maneuvers: Encouraging Roar, Defending the Pride, Enduring Shell, Warning Roar, Greater Snapping Turtle
    Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
    Divine Gift (War): 4/5
    Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
    Armiger's Mark: 4/6 marks per day (can maintain up to 7)
    Last edited by Starbin; 2022-04-29 at 12:26 PM.
    Life is ... life. As always bot/cut as necessary.
    DM: "Why do you have so many characters?"
    Me: "Because I never embraced the strategic value of running away."


    Fare thee well, N_R ... you will missed!y