Kar-Nath Hegemony
Rham, the Frozen King
Diplomacy - 5, Military - 5, Economy - 4, Faith - 2, Intrigue - 1
Actions:
1. [Diplomacy] Attend event: The Meld
- Distrustful by nature, the Hegemony has taken their time with responding to the gathering... but with the change of leadership, the nation has finally sent a delegation.
2. [Military] Raise a unit
3. [Military] Raise a unit
4. [Military] Raise a unit
5. [Military] Special action: Recruit General Kreel (Roll here)
Spoiler: General Kreel
Show
Military: 9
March of Conqueror: Kreel has little regard for casualties of his men, but his ruthless battle strategies are undeniably effective, inspiring waves of collaborators amid the newly conquered territories with shows of might.
- A free action attempt to Sway the aristocratic support of the region
- +1 to battle roll
- +10% own casualties
- With the ascendancy of the new Frozen King, the new monarch has quickly set to fulfilling his promises to his supporters by re-strengthening Hegemony's military. While the progress is slow to begin with, it is undoubtedly a step forward.
The most notable part of the process has been the ascendancy of General Kreel, the unilateral support heaped upon him by his fellows from Path of Banners having propelled him into rank not seen in a decade, ever since the Rathi became closed off from even their closest waters.
Non-actions:
A) Trade Trophic Deconvolution and Composite Grafting to The Seatide Confederacy in exchange for Photospore Signaling and Supernatic Propagation
B) Trade Trophic Deconvolution and Composite Grafting to The Gravetenders in exchange for Megafaunal Tailoring and Graduated Symbiosis
Leader improvements for round 3:
Military +2
Leader stats for round 3:
Diplomacy - 5
Military - 7
Economy - 4
Faith - 2
Intrigue - 1