Well, if it was up to a DM, I'd argue that I'm asking for an effect whose power level is in line with a spell, not duplicating the spell. And I'll start at Raise Dead, a 5th level spell, so we can pile 3 more spell levels on top if we have to budget for the power of antagonistic resurrections. We can then bargain our way up the chain, up to and including dropping 5,000 XP on the open-ended "very powerful request" option.
But, importantly, there is no DM in this world, and mechanical balances have always taken a back seat to dramatic worldbuilding. Arcane power has already been able to keep a soul against its will. Divine power is uniquely suited to punting one back down.
Unless, of course, there's no Miracles in the world, and also no homebrew that fits the bill. That's the annoying bit about "rules unless otherwise stated" - until that statement comes, your plan looks just like one that would work.
The whole reason The Durk One could kill the ushers was because the meeting was being administrated by a third party, who had no protections. They were elemental worshipers, after all, with no representation in a Godsmoot. Presumably, also not selected by divine choice. A lot of the Moot as we know it seems to be church laws, if useful and well-meaning ones, not divine command.Originally Posted by Quizatzhaderac