1 action: step to O11
2 actions: cast
Grim Tendrils
30ft line starting at N11 and through I11
Negative Energy - (2d4)[3] & 1 persistent bleed damage to living creatures
Fort save DC 15 (including both sickened and stupefied)
- Critical Success The creature is unaffected.
- Success The creature takes half the negative damage and no persistent bleed damage.
- Failure The creature takes full damage.
- Critical Failure The creature takes double negative damage and double persistent bleed damage.
Gex
HP's: 16/16
AC: 16
Class DC: 17
Speed: 25ft
Fort: +5
Ref: +6
Will:+5
Perception: +3
Feats: Hobnobber, Unexpected Shift
Effects: Stupefied 1 (2/3), sickened 1