Kharesh Hammerfist, dwarven monk

Kharesh put away the vial when it became apparent there was no good way to only burn the swarm. However, it was simple enough to assist in destroying the straggling creatures, while assisting any hosts that were victims of egg implants. After several minutes of disgusting work, it seemed they finally ended the threat.
Walking over, he joined the others, wiping any ooze or ichor off his arms and chest as he approached. Before he could ask anything, the guards finally showed up, with the leader of the contingent approaching the small group of strangers that had jumped into action at the sign of danger. "Sergeant Tuthani.
Now, what in the nine hells am I looking at here?"


Kharesh glanced around and said simply, "Chaos." The fainting gnome went on to describe what had happened, to which Kharesh simply nodded. As discussions turned to extra-dimensional beings, he stood and listened, having no expertise to offer an informed opinion. However, one thing did bother the dwarf elicited a direct comment. "Check all the patrons. One missed egg could be disastrous."

Nothing much at this point ...

Effects / Status / Conditions: Darkvision; Ancient Blooded Dwarf (+1 save vs magic); Cat Fall (falls are 10’ less)

Spoiler: Crunch& Status
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AC: 17 HP 22 Initiative +5
Saves: Fort +7 Ref +7 Will +7 Per +5 / Move 20’
Abilities: Str 18 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Skills: Acrobatics +5, Athletics +7, Warfare Lore +3, Religion +5, Stealth +5, Pahmet Lore +3
Abilities: Call on Ancient Blood (prior to rolling a save vs magical effect, add +1 [circ]); Flurry of blows (make two strikes for 1 action [flourish]); Mountain stance (see below); Darkvision; Dwarven Weapon Familiarity; Cat Fall (treat falls as 10' shorter)
Stance: Mountain (+4 AC, +2 vs Shove/Trip, +0 Max Dex, -5 ft move; Falling Stone are only Strikes useable in stance)
Combat: Axe (+7 / 1d8S+4 / sweep); Clan Dagger (+7 / 1d4P+4 / agile, dwarf, parry, uncommon, versatile B); Unarmed (+7 / 1d6B+4 / agile, finesse, nonlethal, unarmed); Falling Stone (+7 / 1d8B+4 / forceful, nonlethal, unarmed)