Quote Originally Posted by Theoboldi View Post
Okay, but why? If its a collection of a bunch of more specific jobs, doesn't that just fix the issue? Usually a party is a group of specialised individuals already that travels to explicitely find places where their skills are needed, usually in less settled parts of the world.
It being a collection of jobs is the issue, because all those other jobs still exist and are still being done by people, who are generally tied to locations or organisations. No one needs an 'adventurer' to hunt bandits, because that's the job of a sheriff, bailiff or bounty hunter. No one needs them to stop raiders because that's what militias, mercenaries, armies and men-at-arms are for. Cults/hostile religions get hunted down by priests, crusaders and inquisitions.

When you get out to the fringes of civilisation the people who live there don't need adventurers because they are already in a position to stop any threats, or they're dead. Or if they are somehow not dead yet while being too weak to protect themselves, they'll be dead soon enough after the adventurers move on.

Adventurer is in practice just a way of saying 'vagrant,' and we tend to handwave away the people who are actually supposed to be doing the job that we give the PCs to do, and it just results in a world made of tissue paper and blu-tac.