R8T11: Flair moves up to strike this thing, shouting in frustration at his otherwise uselessness thus far, and the frustration continues as he whiffs his kick (because he has a feeling he doesn't wanna touch it with his hand!).

R8T7: Winter continues her dramatic monologue. She then goes to the north end of the room, prays for guidance for the grappled warrior, and touches Vilma again.

End Round 8, Begin Round 9 ...

R9T17:
The creature maintains a hold on Vilma at her abdomen where it bit her, and starts to chew and drain her blood and vital fluids for 9 + 1 Con. This blood drain effect is both good-not-good and bad. The bad is obvious, as color starts to drain out of Vilma's face. The good-not-good is that as blood goes into the creature, it begins to show up and is no longer invisible, as Vilma's blood reacts with it to give it a bloody red color. That would have been good, were it not for the fact that now the party can actually see this eldritch horror!

Everyone, roll a SAN check! Flair and Vilma, you both have a guidance effect you can use.
Flair, you need to roll a second Will save for a different reason ...