The Lighthouse
Ruler: The Vessel, freshly daubed in Lamplighter Blood
Regions: 7, 19
D: 4
M: 8
E: 5
F: 5
I: 2
Actions:
1) Invade Region 20 with 3 Units
Commander: Sub-Commander Raydeon the All-Seeing Blind Seer of Light, Prophet of Final Visions.
Tactical Doctrine: Unyielding Force
Wielding the War Palanquin of the Anointed Dead (Which now bears the mummified remains of the previous Vessel)
Wielding the Radiant Sword
2) Military: Raise Unit
3) Military: Raise Unit
4) Military: Raise Unit
Let there be Light. Let there be Light.
All throughout the long war night.
Let there be Light.
5) Faith: Convert to The Crimson Chant
The Radiance had delivered a message onto the Everscintillating Goldfin, who after years of careful trembling cogitation has deciphered a deeper meaning into the universe, and the holy message of Light that all Kosong reavers and thugs of the Aurora Dawn feverishly try to decipher in those twinkling moments. After witnessing great devastation, blood, and subsumption Goldfin has discovered that the truest form of proselytizing and conversion is that of the sword. That the unwashed masses are most enlightened when in their final moments they see the Light of Life that is the Radiance. The radiance of the universe. This truth given by The Crimson Chant has shown the true way towards One Universal Light. The third eye awakening of the greater consciousness toward imperceivable light rays.
Ruler Stat Increases: +2 Military
Non-Actions: Resist all conversions and buyouts unless noted otherwise
Send Photospore Signaling tech to Lambent Syndicate
Name the Fortress in Binar Fajar "The Hold of Dawn" or "Dawn Hold" The Radiant Temple is reinforced and new spires and walls are built that stretch from the chasms to the twinkling motes of dust far overhead. The various criminal families, fringe cults, and crusading orders share their space and their violent passion within these newly expanded and fortified halls. A great Manor of both old dilapidated decadence and new unstable additions has made for a frequent turnover rate with the warriors and bandits who call this Fortress home. Yet all who would spill blood to see Light are welcome here, to stand before the round table that lay in its heart, and speak as equals in the reflective material the table holds that casts a glimmer of The Radiance's deep water light over all generously and in great bounty.
The War Palanquin of the Anointed Dead is an ancient royal relic of yesteryear. Said to have been the very same Palanquin that The Radiance rode upon when she came to the Aurora Dawn and blessed it with a thousand years of peace and prosperity. This gaudy palanquin is bedecked in finery, artistic carvings, and streaming excess that is dazzling to the eye. The tiniest mote of light reflects off of it in defiance of its source's meager origin and it acts as a guiding beacon in battle unlike any other. A great mummified leader is frequently entombed in the palanquin, placed within a sarcophagus from which their spirit can help embolden the zeal of the warriors who witness that even the dead march alongside them to Golden Victory.
Stats next round
D: 4
M: 10
E: 5
F: 5
I: 2
Spoiler: Book Keeping
Regions Owned: 7 and 19
TPs owned:
Siren Extract TP 2 Region 2
Treasures and Artifacts TP 1 Region 7
Units Owned: 3/6 Maximum
Artifacts Owned:
War Palanquin of the Anointed Dead: +2 to Tac Man
The Radiant Blade: When wielded by a commander in battle, Gain +1 to battle rolls per charge on the sword. The sword gains a charge for every 2 casualties in combat and can hold a maximum of 3. Each charge adds 10% own casualties and loses all gained charges if not used in combat for 1 round.