Special Actions Available: E5
Special Actions Used: D5
Diplomacy
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Region Ownership/Claims/Supports
# |
Name |
Owned |
Claims |
Supports |
9 |
Lojan |
yes |
Historicity, Integration |
ACM |
8 |
Shue'aaz Sho |
yes |
- |
- |
6 |
Selach? |
no |
- |
AM |
Reputation/Favours
The Abyssal Stewards: Rep 1, 0 Favours (Expected Change: None)
The Chelonian Chora: Rep 0, 0 Favours (Expected Change: None)
The Divine Nacres: Rep 1, 0 Favours (Expected Change: None)
International Prestige: Rep 3 (Expected Change: None)
Cultural Exchanges
Lambent Syndicate
Coral of the Protected Statera
Cultural Identities
None
Military
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Units: 3/6 (Expected Change: None)
- Republican Guards - recruited R1
- 1st Selachian Battalion - hired R2
- 2nd Selachian Battalion - hired R2
Generals
None
Fortresses
None
Perfected Tactical Doctrines
None
Military Technologies
None
Economy
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Treasure: 3 (Expected Change: +2-2)
Trade post income: 2 Treasure/round
Trade Posts
Total Owned 7 (11 for Treasure gain)
TP |
Resource |
Type |
Used for |
Merchant support owned? |
2.3 |
Siren Extract |
Drug/Spice? |
- |
no |
6.1,2 |
Selachian Mercenaries |
Precious Stone, Fireworks |
- |
yes |
7.3 |
Artifacts & Treasure |
Cultural objects? |
- |
no |
9.1,2 |
Ching He'aang |
Precious Stone, Fireworks |
- |
yes |
17.2 |
Delights of Moonlight |
Hallucinogen, Food? |
Lojan import |
no |
Region |
Desired Import |
Source |
9 Lojan |
Spices |
region 17 |
8 Shue'aaz Sho |
Food |
?? |
Cities
None
Trade Routes
Coral of the Protected Statera
Specialised Ships
None
Civilian Technologies
Megafaunal Tailoring No mechanical effect
Faith
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State Faith: Shimmers of Unseen Bane
Faith Holy Sites: lots
Organised Faith Bonuses
+1 Conversions
Artefacts
None
Holy Orders
None
Miracles
None
Intrigue
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Spies
Nope, no ninjas here.
Spoiler: Interesting quests
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ABS
[Task] Begin work on the Coraline Compendium [1/5] - The Abyssal Stewards, patient though they may be, are not particularly subtle: it is eminently clear that the emissaries they send inquiring about the architectural stylings and favored forms of craftsmership of the various cultures throughout the tropics have other concerns on their mind than mere professional curiosity. Nonetheless, cooperation with their efforts is likely to earn their favor, and the results of this 'Coraline Compendium' may turn out to be interesting.
(Task: Cooperate in the creation of the Coraline Compendium. Available for Tropical zone countries only. Reward: +2 Favors (max); if Project is completed, additional reward given to all contributors. Penalty: None. Deadline: End of Round 4. Details: 1 Favor earned per sufficient length/content fluff submission fit for inclusion in the Compendium. 1 Favor earned for spending an Economy action to contribute to the Project. Fluff submissions will still be accepted and eligible for Favor gains if the project is completed before the request duration expires.)
CCA
(Opportunity: Pay off CCA Favor debt by providing Treasure! Reward: +1 Favor. Cost: Give the Chelonian Chora a total of 3 Treasure as a non-action. Deadline: End of Round 6. Details: Only countries which owe Favors to the CCA are eligible. The treasure may be paid over multiple rounds (with non-actions), but the Favor will not be paid off until the third Treasure is provided. If only a partial payment has been made by the end of Round 6, 1 Treasure will be refunded.)
[Opportunity] Making Connections -
(Opportunity: The Chelonian Chora would like to see greater interrelation between countries in the Tropical zone! Reward: First Place: A Specialized Ship in the form of a Juvenile Reefback with an experienced crew. Has +4 to resist being stolen and gives +1 to Exploration and Buyout rolls made with the Ship. Second Place: Two free Buyout attempts by the CCA on the country’s behalf. Third Place: 1 Treasure. Cost: None. Deadline: End of Round 7. Details: Winner is determined by number of Trade Routes and Cultural Exchanges combined. Ties are broken by CCA Reputation, followed by Diplomacy Roll.)
[Taboo] Overextension -
(Taboo: The Chelonian Chora disapproves of reckless expansionism!
Penalty: -1 Reputation. Duration: Applies until the end of Round 6. Details: Each attempt to Establish or Press Claim, Promote Claimant, or Invade or Colonize a region while a faction in a controlled region is Unruly or Rebellious will result in Reputation loss. Controlling regions with at least one Open and/or two Oppressed factions at the end of Round 6 will result in a further -1 Reputation loss.)
DNA
[Request] Expanding Possibilities -
(Request: The Divine Nacres are interested in seeing greater exploration of the Tropics! Reward: 1 Favor per Explored region. Maximum 3 Favors per country. Only available for countries in the Tropical zone. Penalty: None. Deadline: End of Round 6. Details: Regions explored by use of the Share Survey Data Favor Action do not give Favors, but receive a +2 bonus to the roll. Simultaneous explorations give the Favor to the higher roll. )
(Offer: The Divine Nacres are giving warning of - and offering to sell extra protection against - the dreaded Reavers! Benefit: Significant defensive bonus against Reaver attacks, which will come in Round 5 or 6. Cost: 1 Treasure OR 1 Favor for protection of all regions; only available for up to 10 Countries (first come first serve, higher Reputation wins ties). Regions with Holdfasts are automatically protected. Duration: Until the end of Round 4. Details: Reavers are certain to attack, but their targets are unknown.)
PRS
[Acclaim] The Ties That Bind - Allies, confidants, and conspirators are key to the long-term success of any large polity. A healthy and stable government is a remarkably social creature, and to expand by social means is not only laudable, but admirable, whether it be through ties of family cemented by the next generation, or of friendship cemented by time and effort.
(Opportunity: The first country in each starting zone to successfully press a Marriage Claim will gain 1 Prestige. The first country in each starting zone to successfully Integrate a region acquired by Confederation will gain 1 Prestige. The first country in each starting zone to have a Fabricated Claim uncovered as such will lose 1 Prestige. Duration: Until fulfilled. Special: If multiple countries simultaneously fulfill the conditions, all eligible countries gain or lose the relevant Prestige.)
[Renown] A Monumental Undertaking - It is not only the Gravetenders who are compelled to consider legacy and grandeur - the allure of grand projects intended to inspire awe, love, fear, or other such useful mental states can be felt by all.
(Opportunity: Once per turn, a country may, as a non-action, work on a monument or similarly grand project in a region they control. This requires a fluff description of the ongoing work, design, difficulties, progress, or similar. When beginning such a project, a country must decide whether it will be a 3-part project or 5-part project. Upon completion, a 3-part project grants 1 Prestige, while a 5-part project grants 2 Prestige. Duration: Indefinite. Special: Project completion requirements and rewards are subject to change. Insufficient description/fluff will result in no progress towards the completion of the project for that turn - three to four sentences should usually be sufficient. Countries may not have more than one ongoing project at a time. Countries may not accelerate these projects by spending actions.)
[Acclaim] To Greatness -
(Opportunity: Any country that becomes a Sea Power, Empire, Merchant Marine, or Holy Sea by use of a Special Action gains 1 Prestige. Duration: Permanent. Special: Elevate Status, Consolidate Holdings, Exalt Domain, and Usurp Title actions all count. Usurpation results in Prestige loss for the Usurped country.)
[Notoriety] The Fragility of Fear -
(Opportunity: Prestige loss will be assigned if a country experiences a rebellion in response to a failed Oppress Faction or Impress Aristocracy action. Prestige loss may be assigned if a country is forced to acquiesce to a rebellion’s demands. Prestige loss will be assigned if a country commits gross atrocities. Duration: Indefinite. Special: Prestige loss amount will be determined at Organization GM discretion, ranging between 1 and 3 Prestige, based on context and circumstances.)