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Thread: Empire 7: Into the Depths IC Thread

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    Ogre in the Playground
     
    HalflingPirate

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    Default Re: Empire 7: Into the Depths IC Thread

    NPC Actions: Round 4

    Spoiler: Polar
    Show

    The Shark King
    Dip 4, Econ 2, Mil 9, Fai 6, Int 5
    Treasure: 2
    Missed from the last round opener: The Shark King’s Host grows to 8 units!

    Military Sack: Sack region 74 STC trade post 2 for Firefly Squid. Roll 13
    Edible Algae is great, but it’s not food for sharks, and the waters of region 73 are beginning to get a bit empty of edible meat. Fortunately, scouts have discovered large numbers of squid nearby. Even more fortunately, someone else has already gone to the trouble of catching these squid, so it’s a simple matter of violent confiscation.

    Economy Buyout: Attempt to buyout trade post 1 for Herring in Spawn Point, spending one treasure. Roll 13.
    Shark riders approach spawn point, this time armed not for a hunt, but to make offerings of stories and wealth to deep blue, in hopes of receiving the god’s blessing as a more sustainable source of food.
    Note: This action will only go forward with support from Deep Blue.

    Region 66
    Diplomacy Crisis! Region 66’s internal politics has taken a toll for the tumultuous as the people begin to resent Duchess Gloriane de Trenche Bleu’s close connection to the Scintillating Ceiling!
    Until the start of round 7:
    Only CSC and RFT may attempt to sway region 66’s Aristocratic support node.
    CSC gains a +2 bonus to sway region 66’s Aristocratic support node as long as it remains open.
    If CSC gains control of the Aristocratic support node they may attempt to oppress the Clerical and Mercantile support nodes as though they controlled the region.
    If RFT gains control of all three support nodes they may use an Intrigue action to spark a full people’s rebellion against the CSC lapdog Gloriane and her CSC allies.

    Duchess Gloriane thought when she married Angus that she would have little trouble convincing her people to join her in union to the Scintillating Ceiling. She was wrong. In recent years, both the clergy and the merchant classes had turned against the union, instead supporting the interest of the Riftlings in the region. Fortunately, region 66’s aristocracy is stubbornly hard to impress and remains neutral for the moment, but should they too begin to sympathize with the Riftlings it could be bloody, the Duchess warns her family-in-law in the Cathedral, and offers her assistance talking to the nobles. Some sort of action must be taken, and fast.

    Spoiler: Tropical
    Show


    Region 13
    Diplomacy Attend an Event.
    The now-teenaged Kucen Nirali Sunlight-through-leaves is totally over this stupid ruler business. Honestly her entire life is like, the worst in the history of everything. But her advisors tell her there’s a lot of nations interested in region 13 right now and it would be good to talk to them. Whatever.

    Region 6
    Military Sack: A wayward group of Selachian Mercenaries on Leave from service in the Lojanese Republic attempt to Sack Crimson Chant Holy Site 2 in Bloodhome. Distance Penalty: -1. Roll 15.
    Selachian Mercenaries are not known for their discretion and wise living habits while on leave, and this can sometimes cause problems. A group of mercenaries decided to go take a visit to the now-rather-famous Bloodreef, and after consuming rather too much siren extract and dunes of revelations they observed that the Vicarian chambers had lots of rather expensive goods. What followed was an attempt to have rather too much fun.

    Region 20
    Faith Offer: The previous offer by the Warchief-Commissioner of a Kelpie Hunt expires as the Comissioner died in battle! The first country to conquer region 20 will automatically receive the Clerical support node and one of the Path of Pestruction holy centers will be automatically converted to their state religion. If the conquering nation had to fight more than one army in the region, they will receive both Path of Destruction holy centers for their state religion.
    While the soldiers and conscripts of region 20 surely didn’t enjoy fighting the Unity, the priests following the path of destruction were impressed by the ferocity with which the Unity fought not for victory, but for death, and the demise of the pompous Warchief-Commissioner was a plus. Eager to see another such display, they line up to cheer for the invading armies of the lighthouse to further the devastation. Though, they reason, even more destruction would always be better.


    Spoiler: Standing Offers and Crises
    Show

    Note: Unless otherwise specified, offers are canceled and rewards cannot be redeemed if their issuing region is no longer independent.

    Region 59: First to gift them a food trade post receives aristocratic and clerical support.

    Region 117: Until the start of round 5, any nation in the temperate zone may bid treasure to purchase a powerful weapon that may or may not exist. The minimum bid is 1 treasure, and the highest bid at the start of round 5 will receive the item. Once bid, treasure is considered spent, but losing bids regain their treasure at the start of round 5.

    Region 20: The first country to conquer region 20 will automatically receive the Clerical support node and one of the Path of Pestruction holy centers will be automatically converted to their state religion. If the conquering nation had to fight more than one army in the region, they will recieve both Path of Destruction holy centers for their state religion.

    Region 66:
    Until the start of round 7:
    Only CSC and RFT may attempt to sway region 66’s Aristocratic support node.
    CSC gains a +2 bonus to sway region 66’s Aristocratic support node as long as it remains open.
    If CSC gains control of the Aristocratic support node they may attempt to oppress the Clerical and Mercantile support nodes as though they controlled the region.
    If RFT gains control of all three support nodes they may use an Intrigue action to spark a full people’s rebellion against the CSC lapdog Gloriane and her CSC allies.

    Kalan Company:
    Until the start of round 6, any nation in the temperate zone may use a nonaction to pay 2 treasure to hire the Kalan company’s remaining units as well as Roland the Small (mil 6) to assign to that round’s battles as they see fit. If multiple nations desire the Kalan company’s services the same round, the tie is decided by either one side offering more treasure or a coin toss. The loser’s treasure is not expended. Current Kalan company units: 4.
    Last edited by Potato_Priest; 2022-05-27 at 03:36 PM.
    Quote Originally Posted by No brains View Post
    See, I remember the days of roleplaying before organisms could even see, let alone use see as a metaphor for comprehension. We could barely comprehend that we could comprehend things. Imagining we were something else was a huge leap forward and really passed the time in between absorbing nutrients.

    Biggest play I ever made: "I want to eat something over there." Anticipated the trope of "being able to move" that you see in all stories these days.