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Thread: Empire 7: Into the Depths IC Thread

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    Default Re: Empire 7: Into the Depths IC Thread

    Costa Sereia
    Region 134
    Turn 4
    Spoiler: News and Rumors
    Show
    A sizable bid to the weapons merchants of region 117 for their mysterious product, once seen as imminent, is suddenly withdrawn without official explanation. Rumors spread that the Costa stumbled upon information implicating the auction as fraudulent - the professed 'weapon' is no weapon at all - and refused to entrust their funds to an empty promise.


    Actions:

    1) [Diplomacy] Host Event: Carnival in Cadid Santuario
    Spoiler: Sub-actons
    Show
    Receive Anoxic Adaptation tech from the Cyphiri Union.

    2) [Diplomacy] Sway Merchant Faction - Region 130 (Roll: 9 - Failure)
    3) [Economy] Impress Merchants - Region 128 (Roll: 11 - Failure)
    4) [Economy] Impress Merchants - Region 133 (Roll: 18 - Success)
    Merchants from many of the surrounding regions are invited to Carnival to see the opulence of the Costa on display, and offered opportunities to deepen their ties in multiple ways. Some are interested ... while others are unimpressed or critical of what they see as a wasteful spectacle.

    5) [Military] Raise Unit
    At the urging of the Abyssal Stewards, and with the recent warnings of the Nacres circulating as well, Madrina Alverna issues a statement that a regular militia force be trained and kept in readiness. After much discussion among the heads of the costa - some quite heated - a division of efforts will be pooled together, with one major family overseeing each part of the whole. Members of the militia will be drawn from the physically able of each family. Illdo, a young but tactically-minded scion of the Loura, will manage the training and leadership of the regiments. The Alverna will craft and supply the weapons; the Mascerena will handle the armor. Provision and pay will be coordinated by the Peixoto, with the funds for pay allocated from a rate tax on all families.

    Non-actions:
    What secrets hold the Deep?
    Spend 2 treasure to hire the Kalan Company mercenaries on behalf of the Abyssal Stewards to repay the 1 owed favor.
    Spend 1 treasure to sway merchants of 130, adding Cadid Santuario bonus.
    Support the Cyphiri Union's buyout TP2 of 134 (Cobalt Dye).

    Spoiler: Leaders and Prominent Figures
    Show
    Leader: Madrina Uschi Alverna (Diplomacy 5; Military 3; Economy 9; Faith 3; Intrigue 6)
    End-of-turn increase: Diplomacy +1, Economy +1
    New Leader next turn: No

    Generals:
    Spies: Veruha Mascerena (Intrigue 7)

    Other: Gaspar Peixoto, Business Counsel; Ildo Loura, Militia Commander; Rain Loura, Venture Financier; Havardr Perna, Priest of Desderia

    Spoiler: Relations of State
    Show
    Cultural Exchanges: The Gotezhar

    Spoiler: Resources
    Show
    Units:
    Treasure: 4
    Reputation: ABS (1); CCA (0); DNA (0); PRS (1)
    Favors: ABS (1 owed)
    Capital Region: Palacia
    Cities: Cadid Santuario - Region 134 (+1 Sway Faction)
    Effective Trading Posts 10 (2 income):
    > Cobalt Dye - 134 TP1, City & Merchant Support
    > Giantsbane Seeds - 114 TP3
    > Luminescent Crystal - 135 TP2
    > Mineblossom Sponge - 130 TP2
    > Plankton - 124 TP2 & Merchant Support
    > Pure Berries - 138 TP2
    Primary Religion: Brilhinte (3 Holy Sites)
    > Temple of Raquela - 134 HS1
    > Temple of Desderia - 134 HS2
    > Temple of the Deep - 134 HS3
    Techs: Composite Grafting, Trophic Deconvolution, Megafaunal Tailoring, Photospore Signaling, Graduated Symbiosis, Supernatic Propagation
    Last edited by Frostwander; 2022-05-28 at 04:01 PM.
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