The Seatide Confederacy
Spoiler: News and Rumors
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- The Seatide Confederacy has made an agreement with the Riftlings Many to act as an intermediary in negotiations. They invite any who have messages or diplomacy with the Riftlings to speak with them.
Actions:
[Diplomacy]Sway Faction (Merchants, 74)(Spend 1 Treasure)
[Diplomacy]Sway Faction (Merchants, 75)(Spend 1 Treasure)
[Diplomacy]Sway Faction (Merchants, 65)(Spend 1 Treasure)
[Diplomacy]Sway Faction (Merchants, 52)
As the Seatide Confederacy's trade contacts expand, the desire to secure those trade routes and establish friendly relations with local merchants naturally follows. Favorable deals, gifts and word-of-light can all help establish mutually beneficial partnerships.
[Diplomacy]Attend the Reef in Bloom Event
Spoiler: formal treaties
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The Seatide Confederacy signs a formal treaty with the Shifting Ennead. Two copies, each written in the Ennead's text, but painted with Seatide ink to read the meaning in their colors as well. The terms of the treaty as as follows:
- The Shifting Ennead and the Seatide Confederacy agree to a non-aggression pact in perpetuity, to better provide for the security of both their peoples. In the event that conflict proves inevitable due to a conflict of interest or other obligations, this portion of the treaty may be voided or put in abeyance after three years' (one turn) notice to the other party.
- Both peoples agree to guarentee freedom to trade and travel through the other's territory, provided that subjects obey all local laws and decrees (no sacking each other's TPs)
- The Shifting Ennead and the Seatide Confederacy agree to respect each other's mutual routes of expansion. The Ennead will refrain from settling or interfering with the regions directly north of Seatide without the permission of the Seatide Confederacy. The Seatide Confederacy agrees to the same restrictions on all lands to the west and northwest of their Seatide.
The Seatide Confederacy agrees to the Gravetender's proposal in part, providing an open pledge of mutual nonaggression and a commitment to peaceful coexistence as long as mutual good relations may be maintained.
[/INDENT]
Non-Actions:
Die Rolls: https://forums.giantitp.com/showsing...&postcount=189
https://forums.giantitp.com/showsing...&postcount=218
Spoiler: Book Keeping
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Ruler
Judge Shimmering Turquoise
Diplomacy: 5 (+2)
Military: 3
Economy: 10
Faith: 5
intrigue: 3
Military Units: 1
Regions Owned: [Seatide 79]
Total Regions: 1
Land Unit Cap: 6 (6 Capital Unit Cap)
Artifacts:
The Tideglobe - This mysterious artifact is a transparent orb full of shimmering liquids and colors, which swirl and dance about in hauntingly beautiful patterns. By carefully watching the movement of lights and changing colors inside the Tideglobe, Seers can augur future events and predict how to counter hostile actions. Effect: +1 to one Intrigue roll opposing a hostile Secret Action, once per turn.
Military Technologies:
None
Civilian Technologies:
Composite Grafting
Graduated Symbiosis
Megafaunal Tailoring
Photospore Signaling
Supernatic Propagation
Trophic Deconvolution
Resources controlled:
[Bluefish Antifreeze, Seatide (79, TP1)]
[Bluefish Antifreeze, Seatide (79, TP2)]
[Bluefish Antifreeze, Seatide (79, TP3)]
[Gravelglass (68, TP1)]
[Untalented Crab (65, TP1)]
[Rust-Veined Pumice (73, TP3)]
[Magnetic Sand (75. TP1)]
[Firefly Squid (74, TP1)]
Treasure: 3 (+2 / Turn)
Diplomacy:
Trade Route with the Gravetenders
Reputation:
Owe 1 Favor to the Divine Nacres