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Thread: Empire 7: Into the Depths IC Thread

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    Default Re: Empire 7: Into the Depths IC Thread

    Otterian Supremacy Round 4


    Leader Stats - Supreme Leader Yirp the Fearsome
    D3/M9/E3/F4/I4

    Actions

    [MIL] Project Action (+2 to martial prowess)

    [MIL] Invasion Region 130 4 Units Yirp the Fearsome (MIL9) and no techs or other bonuses.

    [FAI] Conversion Region 130 - Failed

    [FAI] Conversion Region 136 - Failed

    [ECO] Contribute to the Neritic Manuals

    The Otterians build structures from specially bred kelp, as they have done for a long time. Is is as durable as any other material, but it has a very organic feel to it. In the Otterian language, gardener and architect are the same word. They grow the plants, prune them, tend to them, shape them into grand structures. This takes many years to create one building. Fortresses, cathedrals, towering undersea towers have all been constructed in the past. The techniques have been passed down for many generations since the otters first made their home in the Kelplands. They had to build structures to evade and defend against predators before they wiped most of the predators out. The otters have perfected the art of growing their homes, perhaps with future innovations in kelp technologies, the process will improve, but even now, Otterian architecture is impressive to behold.

    Non-Actions

    Put on some show of martial prowess for Abyssal Stewards with Commander Keith Porkson (M4.5)

    Link to rolls here.

    Next Round: MIL10, F5
    Last edited by D&D_Fan; 2022-05-27 at 06:04 PM.