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Thread: Empire 7: Into the Depths IC Thread

  1. - Top - End - #114
    Ogre in the Playground
     
    MindFlayer

    Join Date
    Dec 2012
    Location
    Limbo, I guess

    Default Re: Empire 7: Into the Depths IC Thread

    Round 4
    The Shifting Ennead
    Danabae

    Led by Ninth of Nine Prince Antenius, Who Grasps the Wave, Son of Strolinus, Son of Akkoroas
    D7 ; M7 ; E4 ; F2 ; I3


    Actions
    1. DIP Attend Reef in Bloom
      Spoiler: Subaction; Seatide-Ennead Accord (PRS)
      Show

      • Establish a Formal Treaty with the Seatide Confederacy. Two copies of the treaty are prepared, each written in the Ennead's text, but painted with Seatide ink to read the meaning in their colors as well. The terms of the treaty as as follows:

        • The Shifting Ennead and the Seatide Confederacy agree to a non-aggression pact in perpetuity, to better provide for the security of both their peoples. In the event that conflict proves inevitable due to a conflict of interest or other obligations, this portion of the treaty may be voided or put in abeyance after three years' (one turn) notice to the other party.
        • Both peoples agree to guarentee freedom to trade and travel through the other's territory, provided that subjects obey all local laws and decrees (no sacking each other's TPs)
        • The Shifting Ennead and the Seatide Confederacy agree to respect each other's mutual routes of expansion. The Ennead will refrain from settling or interfering with the regions directly north of Seatide without the permission of the Seatide Confederacy. The Seatide Confederacy agrees to the same restrictions on all lands to the west and northwest of their Seatide.

    2. DIP 5 Establish Cultural Exchange with the Gravetenders
      The strange non-biological creatures to the east are seen as allies - they are not valuable or ripe for conquest, but they are fascinating in a distant sort of way. Telian's entourage to the council includes scholars and hostages that will be left in The Dead Cities.
    3. [MIL Raise Unit]
    4. [MIL Raise Unit] ----------pOLAR----------
      New Beaks are called into active duty to replace those lost in recent fighting.
    5. [ECO Buyout TP 51.3)] FAIL
      Early talks with the Eternal Spring have proven fruitful, and the strange creatures native to Magma Falls have attracted some attention in Danabae.



    Non-Actions
    1. Submit "The Prophecy of the Silted Queen" to the Songline of the Frozen Seas

      Spoiler: Prophecy of the Silted Queen
      Show
      The Doflein are far from whimsical or artistic, and thus their contribution to the Songline is sourced like any other labor they themselves refuse to do: the serfs. The Cult of the Silted Queen has produced a number of works - songs of hope, poems describing the Queen, riddles that only the faithful can understand, and more. But the Doflein find it particularly amusing to snatch from the House of Silt a plaque that is often said to be the original prophecy. It is rumored that they are looking for a method of absconding with the west wall of the structure, which is home to a great bas relief depicting the myth of the birth of the Mer.

      Listen, those who would choose to hear
      Envy, those who would fail to heed
      Prepare, those who would call for aid
      Flee now, those who would stand against
      She comes
      She lives
      Ruled, we are, by vile masters
      Weak, they are, when true strength rises
      Silted though our queen might be now
      Strong, we are, when she's unburied

      She will rise unseen by monsters
      Calling each of us to muster
      Voice both tender and so mighty
      Body carved from naught but memory
      She lives
      She comes
      Daughter of our people's suffering
      Birthed to stem the blood of many
      Risen that her place be taken
      Buried now will be the masters

    2. Contribute to the Genus Taxonomia Gelidum Mare
      Spoiler: Firefly Squid
      Show
      When first the Firefly Squid came to the attention of Doflein biologists, the creatures were dismissed as curiosities. Sure, they were pretty. And yes, their meat was pleasantly spicy and safe to consume with hardly any preparation at all. But in the end, they were glowing squid, barely larger than the Doflein.

      But that changed when a young biologist, Ilbio, discovered that the eponymous "fireflies" were more than mere coloration or bioluminescence. They were, in fact, colonies of plankton living within the bodies of the squid in a symbiotic relationship. These plankton are hot - just shy of being able to boil water. The squid, though, have adapted to both tolerate this heat and use it. When threatened, the squid are capable of ejecting a stream of scalding hot water from vents in their torsos, injuring or scaring off predators or capturing prey. In turn, the plankton have access to the massive caloric intake required to keep up their heat and glow.

      The Firefly Squids are solitary creatures - large groups of them (called infernos) have a tendency to render the water around them all but inhabitable. These infernos, though, do occur once every two years when the squids gather to mate. Swathes of ocean become hostile to other life as the plankton, and other small bits of biology, are exchanged in chains of squids, sometimes hundreds long.

      Young squid are born without firefly plankton and are given small colonies by their mothers, doled out in doses to allow the young to acclimate to the heat. It is estimated that nearly one in four firefly squids dies before reaching maturity by overzealous mothers or accidental exposure to the heated jets of other nearby squids, to say nothing of those lost to other causes.


    Reports and Discoveries




    Ruler Stats R5:
    D: 8
    M: 8
    E: 4
    F: 2 POLAR
    I: 3
    New Ruler: NO

    Spoiler: Technology
    Show
    Technologies
    Type Name Effect(s) Required Resource?
    S Composite Grafting N/A N/A
    S Graduated Symbiosis N/A N/A
    - - - -

    Spoiler: Mechanical Bookkeeping
    Show

    Trading Posts Owned: 0


    Military Units CAP: 5

    Generals
    • Balelia - 9

    Spies

    Cultural Exchanges

    Artifacts

    Treasure
    1/5

    Special Actions Used
    M5: Raise General


    pOlAr
    Last edited by JBarca; 2022-05-26 at 09:52 PM.