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Thread: Empire 7: Into the Depths IC Thread

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    Pixie in the Playground
    Join Date
    Dec 2020

    Default Re: Empire 7: Into the Depths IC Thread

    The Auros of Kaarme

    Region 14



    Ruler: Mothers Yetu and Phiso
    Diplomacy: 3
    Military: 6
    Economy: 5 (+1)
    Faith: 3
    Intrigue: 5 (+1)
    Link to ruler rolls
    General: Master Juma [9]
    Spy: That Which Slithers in the Darkness [9]

    Round Four:

    Actions:
    • [Economy 5] Establish trade route with the Hymenocera Expanse
    • [Intrigue 5] Procure spy
    • [Economy] Impress merchants in region 15 [16]
    • [Intrigue] Investigate East of region 10 [13]
    • [Economy] Hoard Treasure

    Nonactions:
    • Proposed tactical doctrine for Master Juma: Expertise (+2 to battle rolls that utilize a technology)




    Spoiler: Round Three
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    Round Three:

    Actions:
    • [Military] Recruit unit (The Maw)
    • [Military 5] Recruit general
      Master Juma [9]
    • [Economy] Buyout trading post (TP 2 in Region 14) [14]
    • [Intrigue] Investigate North of region 13 [10]
    • [Intrigue] Investigate North of region 9 [14]


    Nonactions:
    • Send a delegation back to her majesty Nirali Sunlight-Through-Leaves
      Spoiler: A message for Nirali
      Show
      At the decree of the Mothers, a return delegation was prepared to visit the Auros’ last contact with the outside world. After so many years, they wondered if they would still be allowed back in the court of Nirali Sunlight-Through-Leaves, but they pushed down their doubts to focus on the task at hand. As soon as they could leave the city, these Auros had been given a message to relay:

      “Your Magesty, we have traveled far and thank you once again for your hospitality. We are pleased to see you still in good health. Our city, Kaarme, has been in a state of disarray and disruption in the years since we last visited your domain. Astra would not permit our leave, and the efforts of every Auros have been focused on supporting and restoring our city so that now we can happily say it shines once more. Now that we can once more come to you, we bring answers to the questions you had so wisely posed at our last contact.

      The great Mothers took interest in your kingdom when we first heard of your elusive stonesponge. We hope to provide what we can in return for strengthening the bastions of Kaarme so that it will not fall again. We also hope to use your vast domain as a place of respite for our own people such that we can continue to explore the lands beyond, and of course, you could use our lands to do the same.

      Finally, even though we suppose the bonds that form between Auros are not strictly necessary to grow and continue the legacy of our people, we still do for all the other reasons. If you ever find another that you can talk about anything with, that will lend you strength in trying times, that will give you affection that you always want to return…you would hold onto them. Love is a wonderful thing in this world, and it is the natural course of many people to seek it out. While it may not be necessary, life while loved brings so much more joy to us than a life alone.”
    • Hinder conversion of Holy Site 2 in region 14 by The Forests of Astral Yearning [6]




    Spoiler: Kaarme
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    Spoiler: Geography
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    The region of Kaarme is an expansive kelp forest that is mostly flat save for the yawning canyon that scars the sea floor, twisting its way almost entirely across the region. Within this canyon, the Auros city of Syva can be found. Nestled in the briny depths of the chasm, a ring of dim lights can be seen shining at the bottom from the canyon edge against the washed-out green of the day. As one draws closer, it can be seen that the lights seem to disappear downward, a tunnel system leading ever deeper. As the pressure begins to build, a tunnel suddenly twists away, revealing a chamber filled with breathable air and lights. The starry walls pulse with microbial biofilms that feed on the nutrient-rich walls, releasing oxygen into the chamber through a peculiar process. Legends say the first Auros dwelled in this cave, and the city has since risen up around it with its denizens adapting to the murky twilight.

    Outside of the chasm, the kelp forest teems with life. Bony fish and sharks are always seen twisting through the towering stalks. From the kelp itself hangs translucent red fruit, casting the floor in a mixture of greens, reds, and oranges. A large variety of life feeds off of the fruit and fish, but most prefer to stay hidden.


    Spoiler: People
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    The Auros people are a partly serpentine race with a humanoid torso that melds into a long undulating tail, except for the mothers. A new mother is born from the last egg an Auros bears. All Auros are female and reproduce parthenogenetically, so new mothers are produced with decent regularity. The destined child hatches fully serpentine. It is almost indistinguishable from a wild animal save for the amazing intelligence it displays and the enormous size it will grow to. One mother and her chosen mate rule the city of Kaarme, the first selected as the first mother born after the death of the last. These ruling mothers dwell permanently in the system of caves below the city and are only ever seen by Auros and thoroughly trusted outsiders. All other mothers serve the rulers to either seed new colonies or serve as weapons at their disposal. Due to their enormous size, the mothers are also sterile.

    The majority of the denizens, however, are much smaller. Ranging from 10-15 feet long typically with the absolute largest among them being up to 20 feet in length. Coloration will vary, but generally consists of black bands against a lighter white, yellow, or blue coloration.

    Temperament among the Auros is generally cold and disinterested towards outsiders, but they are extremely friendly and affectionate towards each other, forming stable romantic pairs of 2-3.

    The mothers are especially so, but all Auros are extremely intelligent. Those that don’t train as warriors pursue science and experimentation. Both classes are respected with warriors being capable of intense strategy and complex maneuvers and others have a deep understanding of the natural world and how it can be manipulated.

    Being serpentine, the Auros are carnivorous. They feed somewhat on the naturally abundant fish of the area, but a staple of their diet is a large larva that dwells within kelp fruit. If allowed to grow, these larvae spawn a large species of cephalopod grazers that can sometimes be seen clinging to the stalks, but it generally prefers to stay hidden from potential predators. While they aren’t overtly dangerous, they can do serious damage if engaged, and it’s simpler to harvest their larvae, which dwell in plain sight.

    Like wild sea snakes, the Auros are not capable of breathing while underwater, and they depend on the oxygen generated in a chamber in the caves below. They are capable of holding their breath for several hours at a time, so while they could surface to satisfy their oxygen demands, they prefer to dwell in the darkness of the chasm.


    Spoiler: Resource
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    Many exotic organisms and substances can be found in the cave system below the city of Syva. However, the most abundant is a lithotrophic algae that produces a potent neurotoxin. While the Auros have adapted to tolerate low levels in the water around the blooms, the toxin can be easily purified to lethal concentrations by exposing the algae to high pressure and collecting the liquid that results, which is aptly named Barotoxin. While it is seldom traded, it is the main export from Syva.

    Apart from that, the Auros always crave well-crafted equipment. While they are proficient in many chemical processes and battle strategies, they do not make their own weapons or armor. Without it, they feel vulnerable, so in their limited trade relations, they seek to gain arms.


    Spoiler: Faith
    Show
    The Auros revere the darkness and depths that have protected them and given them so much. The concept is deified as a figure they call Astra, which they don’t actively worship, but they acknowledge her gifts and her mystery. There is no official temple, but every Auros knows her name and keeps a token of hers to which they may offer a quick prayer for good luck before a battle or experiment. Usually, this takes the form of a dark pearl inserted in jewelry, armor, or a weapon. However, if an Auros has some other item touched by the deep, this may also be used. The revered physical sites of her power are found in the deepest accessible recess of the caves below the city.

    The most commonly visited is the air-filled cave where all Auros go to breathe. The biofilm along the walls and ceiling provides food to bioluminescent animals, appearing as stars that shine and twinkle against a black sky. The Auros know that this, by far, is the greatest gift that the depths provide, and they respect it as such.

    Another site is a hole known simply as The Deep, and if an Auros is so compelled, they may make offerings or meditate on the dark expanse. Because of the pressure and distance, no one knows exactly how far down it goes, only that sources of light seem to disappear after several minutes of traveling into the blackness.

    The least visited site is where the Auros’ pearls are found. Even with a light source, upon entering the cave, the water becomes a shroud of complete darkness. Only by careful listening is it possible to hear the muffled sounds of stone rolling across stone, and only then can the loose pearls be obtained. This is generally seen as a right of passage, and an Auros will only retrieve their pearl when they are considered fully grown. Once obtained, they will do whatever they can to avoid repeating the experience because although the darkness bestows them a gift, one can never be sure what other dangers hide beyond the senses.


    Spoiler: Bookkeeping
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    Military: 3/3 units
    Treasure: 0/5 (+1)
    TP 1, 2, & 3 in Region 14 (Barotoxin)



    Spoiler: Technologies
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    • Composite grafting

      Due to their strong interest in science, it was only natural that the Auros turned to experimenting with the natural diversity they found around them, looking to replicate and harness the processes that occurred in the kelp forests above and the caves below. Because the act of collecting and extracting products can be dangerous at times, the organisms that produce the desired products are grafted to others to facilitate their survival and acquisition of necessary nutrients. This helps for desired substances to be made and stored without the potentially arduous journey to where they are naturally found.

    Last edited by cactiguy3; 2022-05-29 at 07:36 AM.