Grimgor Ghoulsbane, Dwarven Warder

Grimgor blinked as an image of a slashing blade appeared in his mind, clearing the haze the beast had brought. He glanced at Kona and nod of thanks before grunting to the others "Watch out, beastie's got tricks!". He considered reaching down for the pike, but given the distance, he elected to drawn a long hammer instead as he advanced forward. When he reached the beast, he leaned back and then lurched and thrusted his weapon forward, in a motion reminiscent of a turtle grabbing food.

Round 2.1: Recover from stun on re-save. Activate defend the pride (swift), draw lucern hammer with an advance to melee (move action), then attack greater snapping turtle maneuver (standard)

Attack - (1d20+10)[16], Dam - (7d6+5)[29] ignores DR

Effects: Defending the Pride (+4 AC [morale], 3 rounds); Encouraging Roar (All allies w/30 gain +2 attack and damage [morale] for 2 rounds); PvE (+2 AC [deflect], +2 saves [resistance]; 1 min); Aegis (+3 AC / +2 Will save [morale], allies w/in 10’); Primal Fury Stance (see below); Darkvision 60’

Spoiler: Crunch
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HP 4655 AC 24 (30) CMB/D +7/18
F +6 R +5 W +8 Init +4 Move 20’
Skills: Perception +14; Diplomacy +13; Sense motive +12; Acrobatics +6; Religion +6; Climb/Swim +2 (+7 w/o armor); Craft-Weapons/Armor +5; Bluff +5; Intimidate +3
Spoiler: Known maneuvers
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Encouraging Roar (B; w/in 30’ +2 att/dam, 3rnds), Defending the Pride (B; w/in 60’ +4 AC, 3rnds), Enduring Shell (C; add shield to Fort/Ref saves), Warning Roar (C; use Dip check vs at attack to protect ally w/in 60’), Panthera on the Hunt (w/charge, gain +2 att/dam, no AOO), Tactical Strike (add 1d6 dam; with successful att, ally gets free 10’ move), Bronze Lancet Charge (w/charge, add 1d6 dam; no AOO), Piercing Strike (gain 5’ reach, can attack 2 adjacent targets), Throwing Thunder (throw weapon, add 2d6 dam, DC16 Ref or target is prone), Greater Snapping Turtle (add 3d6, ignore DR)

Readied Maneuvers: Encouraging Roar, Defending the Pride, Warning Roar, Greater Snapping Turtle, Throwing Thunder
Stances: Silver Crane Waltz (+4 Init; +2 Ref/AC [insight]); Running Hunter’s Stance (+10’ move, gain scent); Primal Warrior Stance (+1 size for CMD/B, vs size-based attacks - weapon counts as +2 sizes; ignore diff terrain when charging)
Divine Gift (War): 4/5
Weapons: Dwarven pike (+8, 2d6+4, x3/20); Lucern hammer (+8, 1d12+3, x2/20)
Armiger's Mark: 4/6 marks per day (can maintain up to 7)