Quote Originally Posted by Bucky View Post
I ended up questioning whether one arcane caster per squad was enough. The squad wizard has five different roles (critical buffs, illusion support, BFC, long range communication, and Floating Disk donor for logistics and squad mobility) and three of those can only reasonably be handled by other arcane casters.

The squad druid is also responsible for some of the BFC (and three other things) and there are other workarounds for communication. But the arcane-only buffs, illusions and Floating Disks can't be replaced. The squad is greatly weakened if either of the full casters are replaced - it simply cannot do all the tasks that circumstances in the field might demand of it.
Floating Disc seems like a bit of a liability in this case:
It floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round.
[...]
The disk also winks out if you move beyond range [25 ft. + 5 ft./2 levels]
Also, a 3ft disc that can carry 800 pounds (for an 8th-level caster) and needs to have its goods moved over every 8 hours seems less useful than just having, well, a supply carriage. Two heavy horses have a medium load of 800 pounds, and at 50ft base speed they'll still move faster than the Disk... in addition to being able to bring more than one barrel of foodstuff.

The Floating Disk is most useful in places where you can't just bring a horse and cart, e.g. dungeons, but in a war scenario I feel like it makes more sense to just leave the supplies to the supply caravan?