Originally Posted by
KorvinStarmast
It's the same pattern. You go in: if you die, you are done.
You come out, and you go on an adventure (and through the trauma come out stronger).
The distinction, which I mentioned, is that Raistlin did this alone not as a part of a group.
See Dragon magazine 83, The Test of the Twins.
What happened during that Test - the traumatic thing - had ripple effects on the rest of the stories/adventures.
Yes. As those incremental changes were adopted, it relieved players of having to think about someone other than themselves. (And it also removed that pool of ready to go and narratively valid replacements).