Another dimension in the belly AND psionic powers able to create fancy hats? Kirby has nothing on this one.
Originally Posted by Necahualeztli
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Eight out of thirty eggs cooled down within three hours after laying. Thirteen died during incubation. From seven eggs hatched species with lethal malformation. Only one of the young yuan-ti abominations was born more or less normal. Maybe even better than normal. He had one extra pair of functional hands and slightly better psionic gift than ordinary abomination.
It was one of the yuan-ti breeding experiments. Elders considered the results and concluded that the experiment was unsuccessful. It’s a dead end, they decided.
Necahualeztli couldn't agree with this conclusion. He and his clutchmates were put in danger - it's ok. All but him were dead for nothing - it's ok, either. He is a failure and dead end - that is completely unacceptable!
It’s not surprising that at the first opportunity Necahualeztli took his life into his hands and left his House to live and research on his own. Unfortunately, it wasn’t that easy. Free life turned out to be too challenging and Necahualeztli was forced to spend the lion’s share of his power on ensuring his survival. There was not enough for scientific activity. He did try to allocate every ounce of available resources and every minute of his free time on his development at every opportunity. He learned how to use his psionic talents to fight for his life or required resources and test subjects. Later he had to steal gold and valuables even from daragon's hoards to provide himself with necessary equipment.
After years Necahualeztli eventually reached his goal, became master of flesh and started to improve his own body.
Spoiler: TablesShowNE Psionic Yuan-Ti Abomination Soul Eater 2/War Mind 5/Hoardstealer 3
Spoiler: StatsShow
Abilities Initial Race/Template 8, 12, 16 Total STR 14 8 22 DEX 15 2 3 20 CON 14 6 20 INT 14 10 24 WIS 14 10 24 CHA 8 8 16
Spoiler: Level progressionShow
ECLAbberant Limbs +1 LA Class Base Attack Bonus Fort Save Reflex Save Will Save Skills Feats Class Features 2nd Yuan-Ti Abomination, Psionic-1 1 0 2 2 36: {+4 CC} Appraise: 2; {+2} Craft (alchemy): 2; {+4 CC} Disable Device: 2; {+4 CC} Escape Artist: 2; {+4 CC} Heal: 2; {+4} Hide: 4; {+1} Knowledge (history): 1; {+1} Knowledge (arcana): 1; {+4} Move Silently: 4; {+4 CC} Open Lock: 2; {+4} Spot: 4; AlertnessB, Blind-FightB, Multiweapon FightingB, Hidden Talent (Minor Creation, Psionic)1st Alternate form, constrict 1d6+6, darkvision 60 ft., improved grab, poison, power resistance 18, psi-like abilities, scent 3rd Yuan-Ti Abomination, Psionic-2 2 0 3 3 9: {+1 CC} Appraise: 2.5; {+1} Craft (alchemy): 3; {+1 CC} Disable Device: 2.5; {+1 CC} Escape Artist: 2.5; {+1 CC} Heal: 2.5; {+1} Hide: 5; Knowledge (history): 1; Knowledge (arcana): 1; {+1} Move Silently: 5; {+1 CC} Open Lock: 2.5; {+1} Spot: 5; 4th Yuan-Ti Abomination, Psionic-3 3 1 3 3 9: {+1 CC} Appraise: 3; {+1} Craft (alchemy): 4; {+1 CC} Disable Device: 3; {+1 CC} Escape Artist: 3; {+1 CC} Heal: 3; {+1} Hide: 6; Knowledge (history): 1; Knowledge (arcana): 1; {+1} Move Silently: 6; {+1 CC} Open Lock: 3; {+1} Spot: 6; Body Pouch3rd 5th Yuan-Ti Abomination, Psionic-4 4 1 4 4 9: {+1 CC} Appraise: 3.5; {+1} Craft (alchemy): 5; {+1 CC} Disable Device: 3.5; {+1 CC} Escape Artist: 3.5; {+1 CC} Heal: 3.5; {+1} Hide: 7; Knowledge (history): 1; Knowledge (arcana): 1; {+1} Move Silently: 7; {+1 CC} Open Lock: 3.5; {+1} Spot: 7; 6th Yuan-Ti Abomination, Psionic-5 5 1 4 4 9: {+1 CC} Appraise: 4; {+1} Craft (alchemy): 6; {+1 CC} Disable Device: 4; {+1 CC} Escape Artist: 4; {+1 CC} Heal: 4; {+1} Hide: 8; Knowledge (history): 1; Knowledge (arcana): 1; {+1} Move Silently: 8; {+1 CC} Open Lock: 4; {+1} Spot: 8; 7th Yuan-Ti Abomination, Psionic-6 6 2 5 5 9: {+1 CC} Appraise: 4.5; {+1} Craft (alchemy): 7; Disable Device: 4; Escape Artist: 4; {+1 CC} Heal: 4.5; Hide: 8; {+1} Knowledge (history): 2; {+3} Knowledge (psionics): 3; {+1} Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; {+1} Spot: 9; Weapon Focus (Bite)6th 8th Yuan-Ti Abomination, Psionic-7 7 2 5 5 9: {+1 CC} Appraise: 5; {+1} Craft (alchemy): 8; Disable Device: 4; Escape Artist: 4; {+1 CC} Heal: 5; Hide: 8; Knowledge (history): 2; {+5} Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; {+1} Spot: 10; 9th Yuan-Ti Abomination, Psionic-8 8 2 6 6 9: {+1 CC} Appraise: 5.5; {+3} Concentration: 3; {+1} Craft (alchemy): 9; Disable Device: 4; Escape Artist: 4; {+1 CC} Heal: 5.5; {+2} Hide: 10; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; {+1} Spot: 11; 10th Yuan-Ti Abomination, Psionic-9 9 3 6 6 9: {+1 CC} Appraise: 6; {+5} Concentration: 8; {+1} Craft (alchemy): 10; Disable Device: 4; Escape Artist: 4; {+1 CC} Heal: 6; Hide: 10; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; {+1} Spot: 12; Multigrab9th 11th Soul Eater-1 10 5 8 8 11: Appraise: 6; Concentration: 8; Craft (alchemy): 10; Disable Device: 4; Escape Artist: 4; Heal: 6; {+2} Hide: 12; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; {+8} Search: 8; {+1} Spot: 13; Energy drain 1 12th War Mind-1 11 7 10 8 9: {+1 CC} Appraise: 6.5; {+2} Autohypnosis: 2; Concentration: 8; Craft (alchemy): 10; Disable Device: 4; Escape Artist: 4; {+2 CC} Heal: 7; Hide: 12; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; {+4} Psicraft: 4; Search: 8; Spot: 13; Chain of personal superiority +2 13th War Mind-2 12 8 11 8 9: {+1 CC} Appraise: 7; {+2} Autohypnosis: 4; {+5} Concentration: 13; Craft (alchemy): 10; Disable Device: 4; Escape Artist: 4; {+1 CC} Heal: 7.5; Hide: 12; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; Psicraft: 4; Search: 8; Spot: 13; Greater Multigrab12th Chain of defensive posture +2 14th War Mind-3 13 8 11 9 9: {+1 CC} Appraise: 7.5; {+2} Autohypnosis: 6; {+3} Concentration: 16; Craft (alchemy): 10; Disable Device: 4; Escape Artist: 4; {+1 CC} Heal: 8; Hide: 12; {+2} Intimidate: 2; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; Psicraft: 4; Search: 8; Spot: 13; Enduring body (DR 1/-) 15th War Mind-4 14 9 12 9 9: {+1 CC} Appraise: 8; {+2} Autohypnosis: 8; {+1} Concentration: 17; Craft (alchemy): 10; Disable Device: 4; Escape Artist: 4; {+1 CC} Heal: 8.5; Hide: 12; {+4} Intimidate: 6; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; Psicraft: 4; Search: 8; Spot: 13; 16th War Mind-5 15 9 12 9 9: Appraise: 8; {+2} Autohypnosis: 10; {+1} Concentration: 18; Craft (alchemy): 10; Disable Device: 4; Escape Artist: 4; {+1 CC} Heal: 9; Hide: 12; {+5} Intimidate: 11; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; Psicraft: 4; Search: 8; Spot: 13; Practiced Manifester15th Sweeping strike 17th Hoardstealer-1 15 9 14 9 13: Appraise: 8; Autohypnosis: 10; {+2} Bluff: 2; {+1} Concentration: 19; Craft (alchemy): 10; Disable Device: 4; Escape Artist: 4; {+1 CC} Heal: 9.5; Hide: 12; Intimidate: 11; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; Psicraft: 4; Search: 8; Spot: 13; {+9} Use Magic Device: 9; Darkvision +30 ft., trapfinding 18th Hoardstealer-2 16 9 15 9 13: Appraise: 8; Autohypnosis: 10; {+2} Bluff: 4; {+1} Concentration: 20; Craft (alchemy): 10; Disable Device: 4; Escape Artist: 4; {+1 CC} Heal: 10; Hide: 12; Intimidate: 11; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; Psicraft: 4; Search: 8; Spot: 13; {+9} Use Magic Device: 18; Hide from dragons 1/day 19th Hoardstealer-3 17 10 15 10 13: Appraise: 8; Autohypnosis: 10; {+9} Bluff: 13; {+1} Concentration: 21; Craft (alchemy): 10; Disable Device: 4; Escape Artist: 4; Heal: 10; Hide: 12; Intimidate: 11; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; Psicraft: 4; Search: 8; Spot: 13; {+3} Use Magic Device: 21; Graft Yuan-Ti Flesh18th Trap sense +2, deep pockets 20th Soul Eater-2 18 11 16 11 11: Appraise: 8; Autohypnosis: 10; Bluff: 13; {+1} Concentration: 22; Craft (alchemy): 10; Disable Device: 4; Escape Artist: 4; Heal: 10; Hide: 12; {+8} Intimidate: 19; Knowledge (history): 2; Knowledge (psionics): 8; Knowledge (arcana): 2; Move Silently: 8; Open Lock: 4; Psicraft: 4; Search: 8; {+2} Spot: 15; Use Magic Device: 21; Soul strength
Spoiler: PsionicsShow
Level Class PP ML 1st 2nd 12th War Mind-1 4+3 1 Minor Creation, Psionic, Expansion 13th War Mind-2 7+7 2 Minor Creation, Psionic, Expansion, Grip of Iron 14th War Mind-3 11+10 3 Minor Creation, Psionic, Expansion, Grip of Iron 15th War Mind-4 16+14 9 Minor Creation, Psionic, Expansion, Grip of Iron Hustle 16th War Mind-5 22+17 10 Minor Creation, Psionic, Expansion, Grip of Iron Hustle
Spoiler: MagicShow
Level Class 1st 2nd 17th Hoardstealer-1 0+2 18th Hoardstealer-2 1+2 19th Hoardstealer-3 1+2 0+2
Spoiler: Tactics&TipsShowSpoiler: ECl 1-10ShowNecahualeztli just Psionic Yuan-Ti Abomination (with four arms) at this point. Good stats, useful psi-likes, improved grab, some feats useful now, some preqs. Main tactics are use Baleful polymorph and cram enemy into Body Pouch. The only method to escape from it is to cut with a weapon. It's not about polymorphed enemies. Also Necahualeztli has a bow and some melee weapons with him. He isn't great master archer or swordsmen, but can do something.
Spoiler: ECL 11-16ShowNecahualeztli became Soul Eater and War Mind. He found these methods to get stronger in some stolen tomes. Now it has Greater Multigrab, Expansion and Grip of Iron powers, and Energy drain. He can put in his Body Pouch up to a large creature and easily, without hurry drain it to death. With Sweeping strike Necahualeztli can attempt to grab two enemies with a single attack. It looks like he can successfully grabbing only one enemy, but if he misses or the enemy resists his attempt he can try again with enemy's friend. Or familiar.
With Hustle Necahualeztli can in the single round open the pouch, grab the enemy with bite and put him into pouch with iterative grapple checks.
Spoiler: ECL 17-20ShowNecahualeztli is Hoardstealer now and takes the second level of the Soul Eater. SE gives almost every active +4 ench to Str (in addition to Chain of personal superiority), and Hoardstealer gives his deep pockets. Deep pockets plus Body Pouch is the ultimate combo. Put the enemy into and he will suffocate within ten minutes. He can try to cut away, but... it's equivalent to a bag of holding. What happens with a bag of holding if you cut it? "All contents are lost forever." How about enemies that need not breathe. Well, a bag of holding can be ruined not only by piercing it with sharp objects, but with overload, either. Just put into something until the maximum - 300 lbs. It's very likely Necahualeztli even will not need to add anything if the enemy himself is heavier.
And of course Graft Yuan-Ti Flesh. This feat is more flavor than mechanically useful, but useful, too. Necahualeztli has Aberrant Limbs (arms) trait. This means he has four arms, but he doesn't rely on manufactured weapons very much and the very first grafts he makes are two Serpent Arms (SK, p. 154). With it he has not one, but three bite attacks. He can or can not use on all of them his Energy drain, but definitely can use Improved Grab, Weapon Focus and Sweeping Strike. And he still has two regular hands for archery and fine manipulations. Second welcomed graft is Scaly Skin (ibid.) - +3 NatAC is always welcome. Third... it's not. There are three more grafts, but they all are not suitable for the abomination yuan-ti. In real games there is a huge field for creativity together with DM, but RAW it's all. Poorly.
Spoiler: Some tipsShowSpoiler: GrappleShowYeah, I already said some of this, but I'll say it again for clarity.
There are several options.
First. Baleful polymorph + Body Pouch. It's useful for quick kill, or Necahualeztli can contain here fuel for his Energy drain and Soul strength abilities. Somebody who lost his mind or actually a small animal.
Second. Use Expansion and, if needed, Grip of Iron and put the enemy into Body Pouch without Baleful polymorph.
Third. Use Hoardstealer's Deep pockets on Body Pouch. It's not clear what happens if you use deep pockets on an already filled container, maybe content is put into a pseudo-bag of holding, maybe not, but anyway Necahualeztli can use it before.
Fourth. Necahualeztli can grapple enemies in the regular way, without Deep pockets or Body Pouch. Just grabs them via Greater Multigrab and causes bite and constrict damage, poison and negative levels every round while not being in the grapple himself.
Fifth. Just for the record.
It's up to DM and 3.0, but looks like very reasonable option.Originally Posted by Sword and Fist, p. 62, "Extra Limbs"At the Dungeon Master’s option, creatures with more than two arms can get a bonus to grappling checks when they wrestle an opponent with their arms. (The bonus would not apply, for example, to a marilith’s constrict attack.) This bonus is +4 per extra
pair of arms—so a marilith would get +8 (in addition to its size modifier), while a xill or a mutant sahuagin would gain a +4 bonus.
Spoiler: Minor Creation, PsionicShowHere we are. One of the most OP 1st level powers. But I don't want to break the game with it.
First. Necahualeztli is some kind of scholar, surgeon. He needs painkillers or anesthesia. Let's look at what we have.
Luhix (BoVD, p. 42). Vicious deadly dangerous drug, but with "immune to pain" secondary effect and it's a plant.
Sannish (BoVD, p. 43). Medium drug, with "numbed to pain for 1d4 hours" and "immune to pain-induced penalties" secondary effects. Bad thing is it's partially animal origin, but wolves' milk isn't an ingredient hard to find.
Second. Lizardfolk's sleep poison (SK, p. 149). Necahualeztli can spread it into his Body Pouch because it has no effect on Scaled Ones and is contact poison.
Third. Same thing with Osssra Smokes. Well, some of them - Battasss, Duthlah'hass, Ektharisss and Jalasss consist only of vegetable matter. I see no obstacles for Necahualeztli to create any of them and use it for himself or as poison against Scaleless enemies. Battasss gives autosuccess on all Concentration checks / Wis and sleep poison. Ektharisss is free levitate / weak Str poison. Duthlah'hass is actually a sleeping pill / Feeblemind and Dex poison. Jalasss gives immunity to all enchantments / Int poison.
Fourth. Of course Necahualeztli can place into his Deep pocket any Inhaled poison, but which of them he can create with Minor Creation and which can't isn't clear. So it is worth remembering, but I don't rely on it.
Fifth. While composition of poisons is often a mystery, drugs are another matter. For example Mordayn Vapor (Lords of Darkness, p. 183) is definitely vegetable origin. It is inhaled and can be used inside Deep pockets.
Sixth. If Necahualeztli takes some damage from careless poison handling or as drug drawback he always can use his Body purification PLA.
Spoiler: About skillsShowHigh Spot plus Darkvision 90 ft and Scent can make any Darcstalkers nervous.
High Craft (alchemy) for obvious reasons - to make drugs and poisons.
Hide has only 12 ranks and Abominations are large, but with +5 Dex mod and Chameleon PLA it isn't useless.
UMD is the best skill in the game. At least +24 check is a great investment.
Autohypnosis isn't a very big deal, but can be useful in some cases.
Knowledges, Appraise, Disable Device, Open Lock, Psicraft are mostly preqs, but even without big numbers it can be useful.
Bluff and Intimidate should be enough for social interactions.
Spoiler: Hoardstealer's spellsShowWell, these 1st and 2nd level spells aren't the best in the game. Invisibility and Cat’s grace look most helpful. As like Expeditious retreat for first level.
Spoiler: Graft Yuan-Ti Flesh and CLShowAll Yuan-Ti grafts required CL 15th. It's very good for yuan-ti them all have Alternate Form (Sp) with caster level 19th.
Spoiler: Other PLAShowSome of them are very good, some not so good, but I have no tricky combos with them. Necahualeztli just use his PLA when he needs.
Chameleon and Detect hostile intent are candidate to be always on. If DM implies you don't sense when your buff is running out of steam, you can have somebody hostile in your pouch to know when it happens for Detect hostile intent.
Spoiler: Why Dex 20?ShowExpansion to Gargantua size gives me -4 Dex and Greater Multigrab has Dex 15 preq.
Spoiler: SourcesShow
Type Name Book Page Race Yuan-ti abominations, psionic MM1, XPH, LA-assignment thread VII 264, 218, link Unique Ability Aberrant Limbs DMG2, LA Assignment Thread XI 158, link Prestige Class Soul Eater BoVD 66 Prestige Class War Mind XPH 155 Prestige Class Hoardstealer Draconomicon 130 Feat Alertness PHB 89 Feat Blind-Fight PHB 89 Feat Hidden Talent XPH 67 Feat Body Pouch Serpent Kingdoms 144 Feat Weapon Focus PHB 102 Feat Multigrab Serpent Kingdoms 146 Feat Greater Multigrab Serpent Kingdoms 146 Feat Practiced Manifester CPs 57 Feat Graft Yuan-Ti Flesh Serpent Kingdoms 146 Powers All XPH 73-140