Quote Originally Posted by SouthpawSoldier View Post
Years ago, I remember seeing many posts discussing a venerable member's world, where they had theorized the natural result of D&D magic RAW resulting in mage-controlled city-states, conducting trade via teleportation circles, with wilderness between. Problem is, that I don't remember enough details to do a successful search for the topic.


Does this sound familiar to anyone? How does 5e change things?
The Tippyverse. The biggest mechanical conceits were permanent Teleportation Cirlces, together with resetting traps that created food and water. And of course, RAW on the cost to create magic items based on spell level, combined with fairly-available shenanigans that trivialized gold as a resource. (If you can chain-bind efreets etc, you can create arbitrary amounts of gold, which makes your magic item creation effectively free.)

In Emperor Tippy's own words....

https://forums.giantitp.com/showthre...-Emperor-Tippy