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    Ogre in the Playground
    Join Date
    Mar 2022
    Location
    GitP, obviously
    Gender
    Male

    Default Re: D&D Subclass Contest XXXI: Something Borrowed III

    Inspired by a bard, the fabric of time is at your mercy.

    Roguish Archetype: Hourglass




    Wary nobles and anxious leaders have been known to employ the Hourglass as one's renown grows with each disaster that is somehow reversed or avoided entirely. Travelers, adventurers, and townsfolk have told stories of a sudden shift in their reaction or environment that allowed them to narrowly avoid what should have been certain misfortune. Few have even declared it the protection of their deities.

    Everything has its place and balance is maintained naturally, but nothing is perfect. You have learned to pace reality to your liking and can now effectively alter events of the near future with precision.



    Vigilant Acuity
    Starting at 3rd level, you can add your Intelligence modifier to your initiative rolls.

    Perceptive Imposition
    Starting at 3rd level, upon finishing a long rest, you receive visions of the future. You capture these moments with the Hourglass Trinkets you craft and you gain a pool of Hourglass Trinkets equal to your proficiency bonus. Each Hourglass Trinket is represented by a d4 and you can never have more Hourglass Trinkets crafted than your proficiency bonus.

    As a bonus action, unless otherwise stated, you can destroy one Hourglass Trinket and gain one of the following benefits:
    • When making an attack roll, an ability check, or a saving throw, add 1d4 + your Intelligence modifier to the result of that roll.
    • Instead, use a reaction to reduce the damage taken from an attack or spell by 1d4 + your Intelligence modifier.
    • When about to roll a d20 with disadvantage, instead treat that roll as advantage.
    • In addition, you may break an Hourglass Trinket for a creature that you can see within 30 feet. They have until the end of their next turn to use the benefit.

    Nobody else can destroy your Hourglass Trinkets. When you reach certain levels in this class, the dice size of your Hourglass Trinket increases: at 6th level (d6), 10th level (d8), 14th level (d10), and 18th level (d12).

    Chronal Aptitude
    At 9th level, visions of the future present themselves to you more frequently. After completing a short rest, you craft one Hourglass die.

    In addition, as an action you may break one Hourglass Trinket to cast one of the following spells: hold person, gentle repose, haste, slow. The save DC for these spells is equal to 8 + your proficiency bonus + your Intelligence modifier.

    Recalibration
    At 13th level, you discover how to correct grave mistakes and elude disaster. When you are dropped to 0 hit points, you can drop to 1 hit point instead. Your body shifts back in time and you can immediately take one action.

    Once you use this feature, you can't use it again until you finish a long rest.

    Temporal Observance
    When you reach 17th level, you have learned to grasp the strands of time and take control. You can cast the foresight spell once with this feature and regain the ability to do so when you finish a long rest.
    Last edited by animorte; 2022-07-30 at 02:10 PM.