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Thread: 1001 Homebrew Magic Items

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    Troll in the Playground
     
    HalflingPirate

    Join Date
    Nov 2011

    Default Re: 1001 Homebrew Magic Items

    295: Boots of Walking
    While worn these magical boots allow one to move at a normal walking speed without fatigue. Food and water are not necessary, not is rest, (other than for spell replenishment, which functions normally for the character.

    The boots allow the character to walk on any surface up to 90 degrees, including stone, loose rubble, quicksand, snow, ice, or mud. A character could walk on a moving landslide or snow avalanche without fear of mishap. The boots cannot be used to walk on air or water, but lava- walking would be possible if the character is otherwise protected from heat.

    While worn the character cannot move at any pace faster than a normal walk, and is immune to haste effects of any kind.

    295a: Cursed Boots Of Walking

    As above, but the wearer of these boots cannot stop walking. Not even long enough to remove the boots.

    295b: Walking Boots

    These boots function as Boots of Walking, except that 1-4 hours after being removed they take off walking, and will continue to do so until they encounter a treasure hoard of some kind. There they will stop to await an adventurer to don them before reactivating. Clever adventurers may track or follow the boots to the hoard, but since they simply walk in a more or less straight line to the destination, this is rarely practical.
    Last edited by brian 333; 2022-07-10 at 08:46 AM.