Quote Originally Posted by SimonMoon6 View Post
My impression is that people *think* that D&D can do a lot of the things that it absolutely cannot do well. Just like GURPS, D&D can do a lot of things, but often not well.

...

It irks me when people think of D&D as the "does everything" game when it's really the "only does one sort of thing remotely well" kind of game.
Sure, and I wasn't trying to imply D&D was unique or anything. It just gets it more often because of a mixture of a majority only considering it and common misinterpretations about what it does well. Common misinterpretations very happily supported by the designers and marketing.

But even games that theoretically do every genre don't do everything well.

As to high level D&D, it's not perfect. A couple of editions imply that high level magic is more common than it should be, and by this point you crossed the spellcaster/mundane turnover point over ten levels ago. It's not going to let you play gods anywhere near as easily as Nobilis will, for example, but you can kind of glue something together.

Although if we have the power of gods I'd still rather play Nobilis/Glitch.